Difference between revisions of "User:Shiver/Balance Mod"

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(v2.00)
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==Recent Changes==
 
==Recent Changes==
 
+
Balance Mod ported to UQM 0.7!
====1.37.1====
 
 
 
[Supox]
 
 
 
* Battery capacity decreased from 16 to 12.
 
 
 
* Energy recharge delay increased from 4 to 5.
 
  
  
 
==Credit==
 
==Credit==
I received extensive assistance while making this project. I wish to express my thanks to the following individuals:
+
I received extensive assistance while making this project. I wish to express my thanks to the following individuals, going by pseudonym to protect anonymity:
  
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
+
* Gekko has been my primary test opponent throughout the years. He also helped port this mod from UQM 0.6.2 to 0.7.0.
  
 
* UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
 
* UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
  
* Gekko was my primary beta test opponent during this mod's creation.
+
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  
 
* Bleeding Star gave some useful design input which led to several necessary adjustments.  
 
* Bleeding Star gave some useful design input which led to several necessary adjustments.  
  
 
* Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.
 
* Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.
 +
 +
* Gostu--a stranger to the Star Control fan community as far as I can tell--helped port this mod from UQM 0.6.2 to 0.7.0.
  
  
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* [[User:Shiver/Balance_Mod/Installation | Download & Installation Instructions]]
 
* [[User:Shiver/Balance_Mod/Installation | Download & Installation Instructions]]
 
* [[User:Shiver/Balance_Mod/To-Do | Upcoming Changes]]
 
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 02:25, 16 August 2011

Objective

The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay.


Recent Changes

Balance Mod ported to UQM 0.7!


Credit

I received extensive assistance while making this project. I wish to express my thanks to the following individuals, going by pseudonym to protect anonymity:

  • Gekko has been my primary test opponent throughout the years. He also helped port this mod from UQM 0.6.2 to 0.7.0.
  • UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.
  • Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.
  • Gostu--a stranger to the Star Control fan community as far as I can tell--helped port this mod from UQM 0.6.2 to 0.7.0.


Links