Difference between revisions of "User:Shiver/Balance Mod"

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==Objective==
 
==Objective==
The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay.
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The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.
  
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==Credit==
  
==Recent Changes==
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* Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code.
  
====v1.33====
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* Gekko was Shiver's primary play-test opponent early in the mod's development. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  
* Implemented fossil's fix for the 0.6.2 desync bug involving duplicate ship types.
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* Oldlaptop has been a great help in testing and debugging the mod. He has implemented many of the latest features and fixed bugs.
  
[Arilou]
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* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
 
 
* The Skiff may teleport again as it is reappearing. This allows for 100% safe fake-outs against Shofixti using forward teleport.
 
 
 
[Melnorme]
 
 
 
* Confusion disables the Ur-Quan autoturret for its duration.
 
 
 
[Shofixti]
 
 
 
* Mendokusai dart speed decreased from 96 to 92.
 
 
 
* Mendokusai dart duration decreased from 10 to 9.
 
 
 
* Weapon relativity effect increased from 1/2 to 3/4 of the Scout's current velocity.
 
 
 
[Thraddash]
 
  
* Reverted energy consumption back to 0.5.
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* Xaionaro wrote the original retreat patch and has helped with general mod development.
  
* Afterburner thrust increment decreased from 12 to 9. This is functionally the same acceleration rate as seen in v1.31 and before.
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* UQM core team members Meep-eep, Fossil, and McMartin provided coding and debugging assistance.
  
* Afterburner flame puff duration decreased from 108 to 96.
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* Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  
 
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* Gostu helped port this mod from UQM v0.6.2 to v0.7.0.
==Credit==
 
I received extensive assistance while making this project. I wish to express my thanks to the following individuals:
 
 
 
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
 
 
 
* UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
 
 
 
* Gekko was my primary beta test opponent during this mod's creation.
 
  
 
* Bleeding Star gave some useful design input which led to several necessary adjustments.  
 
* Bleeding Star gave some useful design input which led to several necessary adjustments.  
  
* Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.
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* Serosis helped this mod's author get the blasted code to compile again in 2019.
  
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==Links==
  
==Links==
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* [[User:Shiver/Balance_Mod/List_of_Changes | List of Changes]]
  
* [[User:Shiver/Balance_Mod/List_of_Changes | Mod Details]]
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* [[User:Shiver/Balance_Mod/Installation | Download & Installation Instructions]]
  
* [[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
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* [[User:Shiver/Balance_Mod/Counter_Table | Ship Counter Table]]
  
* [[User:Shiver/Balance_Mod/To-Do | Upcoming Changes]]
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* [https://github.com/uqm-arena/balance-mod Github] (Currently out-of-date with the most recent update)
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 19:22, 29 September 2019

Objective

The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.

Credit

  • Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code.
  • Gekko was Shiver's primary play-test opponent early in the mod's development. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  • Oldlaptop has been a great help in testing and debugging the mod. He has implemented many of the latest features and fixed bugs.
  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • Xaionaro wrote the original retreat patch and has helped with general mod development.
  • UQM core team members Meep-eep, Fossil, and McMartin provided coding and debugging assistance.
  • Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  • Gostu helped port this mod from UQM v0.6.2 to v0.7.0.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.
  • Serosis helped this mod's author get the blasted code to compile again in 2019.

Links

  • Github (Currently out-of-date with the most recent update)