Difference between revisions of "User:Shiver/Balance Mod"

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==Objective==
 
==Objective==
The goal of this project is to even out the effectiveness of Star Control II's ship line-up so that everything is worth using in competitive player-versus-player melee. The various ships have been strengthened or weakened accordingly. Additionally, many minor adjustments have been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay. The Balance Mod is not intended for Star Control II's campaign, nor melee against the cyborg.
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The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.
  
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==Credit==
  
==Recent Changes==
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* Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code.
  
===v1.33===
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* Gekko is Shiver's primary play-test opponent. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  
* Implemented fossil's fix for the 0.6.2 desync bug involving duplicate ship types.
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* Oldlaptop has been a great help in testing and debugging the mod. He has implemented many of the latest features and fixed bugs.
  
[Arilou]
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* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  
* The Skiff may teleport again as it is reappearing. This allows for 100% safe fake-outs against Shofixti using forward teleport.
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* Xaionaro wrote the original retreat patch and has helped with general mod development.
  
[Melnorme]
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* UQM core team members Meep-eep, Fossil, and McMartin provided coding and debugging assistance.
  
* Confusion disables the Ur-Quan autoturret for its duration.
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* Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  
[Shofixti]
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* Gostu helped port this mod from UQM v0.6.2 to v0.7.0.
  
* Mendokusai dart speed decreased from 96 to 92.
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* Azak has put in hours as another play-test opponent in 2019 & 2020.
  
* Mendokusai dart duration decreased from 10 to 9.
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* Bleeding Star gave some useful design input which led to several necessary adjustments.  
  
* Weapon relativity effect increased from 1/2 to 3/4 of the Scout's current velocity.
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* Serosis helped this mod's author get the blasted code to compile again in 2019.
  
[Thraddash]
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==Links==
 
 
* Reverted energy consumption back to 0.5.
 
 
 
* Afterburner thrust increment decreased from 12 to 9. This is functionally the same acceleration rate as seen in v1.31 and before.
 
 
 
* Afterburner flame puff duration decreased from 108 to 96.
 
 
 
 
 
==Credit==
 
I received extensive assistance while making this project. I wish to express my thanks to the following individuals:
 
  
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
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* [[User:Shiver/Balance_Mod/List_of_Changes | List of Changes]]
  
* UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
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* [[User:Shiver/Balance_Mod/Installation | Download & Installation Instructions]]
 
 
* Gekko was my primary beta test opponent during this mod's creation.
 
 
 
* Bleeding Star gave some useful design input which led to several necessary adjustments.
 
 
 
* Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.
 
 
 
 
 
==Links==
 
  
* [[User:Shiver/Balance_Mod/List_of_Changes | Full List of Changes]]
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* [[User:Shiver/Balance_Mod/Counter_Table | Ship Counter Table]]
  
* [[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
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* [https://github.com/uqm-arena/balance-mod Github] (Currently out-of-date with the most recent update)
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 22:25, 4 May 2020

Objective

The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.

Credit

  • Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code.
  • Gekko is Shiver's primary play-test opponent. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  • Oldlaptop has been a great help in testing and debugging the mod. He has implemented many of the latest features and fixed bugs.
  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • Xaionaro wrote the original retreat patch and has helped with general mod development.
  • UQM core team members Meep-eep, Fossil, and McMartin provided coding and debugging assistance.
  • Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  • Gostu helped port this mod from UQM v0.6.2 to v0.7.0.
  • Azak has put in hours as another play-test opponent in 2019 & 2020.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.
  • Serosis helped this mod's author get the blasted code to compile again in 2019.

Links

  • Github (Currently out-of-date with the most recent update)