Difference between revisions of "User:Shiver/Balance Mod"

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I've been poking at The Ur-Quan Masters' melee engine recently in an attempt to balance combat for player-versus-player. This involves strengthening or weakening the various ships so that every last one of them is moderately effective at a high level of play. This mod is not suited for Star Control's main game, nor melee against the cyborg. Balance may be the goal of the project, but many adjustments have been made for the sake of aesthetics or continuity. Many of the changes listed in the change log are still experimental and may be reversed later. The mod itself will be released to the public at some indeterminate point in the not-so-distant future.
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==Objective==
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The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.
  
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==Credit==
  
[[User:Shiver/Balance_Mod/Change_log | Change Log]]
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* Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code.
  
[[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
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* Gekko was Shiver's primary play-test opponent during the mod's inception. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  
[[User:Shiver/Balance_Mod/Gameplay_Tips | Gameplay Tips]]
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* Serosis helped this mod's author get the blasted code to compile again in 2019. He did most of the work in porting the mod over to UQM 0.8, and has provided debugging assistance afterward.
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* Oldlaptop has been a great help in testing and debugging the mod. He has implemented many features and fixed bugs.
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* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
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* Xaionaro wrote the original retreat patch and has helped with general mod development.
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* UQM core team members Meep-eep, Fossil, and McMartin provided coding and debugging assistance.
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* Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
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* Gostu helped port this mod from UQM v0.6.2 to v0.7.0.
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* Azak has put in hours as another play-test opponent in 2019 & 2020.
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* Bleeding Star gave some useful design input which led to several necessary adjustments.
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==Links==
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* [[User:Shiver/Balance_Mod/List_of_Changes | List of Changes]]
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* [[User:Shiver/Balance_Mod/Installation | Download & Installation Instructions]]
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* [[User:Shiver/Balance_Mod/Counter_Table | Ship Counter Table]]
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* [https://github.com/uqm-arena/balance-mod Github]
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[[Category:Mods]]

Latest revision as of 19:13, 16 October 2021

Objective[edit]

The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.

Credit[edit]

  • Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code.
  • Gekko was Shiver's primary play-test opponent during the mod's inception. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  • Serosis helped this mod's author get the blasted code to compile again in 2019. He did most of the work in porting the mod over to UQM 0.8, and has provided debugging assistance afterward.
  • Oldlaptop has been a great help in testing and debugging the mod. He has implemented many features and fixed bugs.
  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • Xaionaro wrote the original retreat patch and has helped with general mod development.
  • UQM core team members Meep-eep, Fossil, and McMartin provided coding and debugging assistance.
  • Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  • Gostu helped port this mod from UQM v0.6.2 to v0.7.0.
  • Azak has put in hours as another play-test opponent in 2019 & 2020.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.

Links[edit]