Walkthrough

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A work in progress

This page is a work in progress. And although I wish that I were the only one to make it, if someone does edit this page, it would be appreciated if they use the following techniques:

  • 'Original' work only! No copying from other guides for Star Control 1 or 2, and no copy or pasting from other parts of this wiki. All work must by hand typed and original.
  • 'Order' every step so it is in the order of how it would normally be executed. These include not only categories, but the individual steps in those categories.
  • 'Separate' compulsory quests (ones that need to be completed to finish the game) which go at the top of the guide and optional quests (ones that don't need to be completed to finish the game) that go in their own section at the bottom of the guide.
  • 'Detail' every step. Leave no stone unturned. If the player needs to go to a planet, print the name of the planet (for example 'Delta Gorno, Planet II'), the hyperspace co-ordinates of the constellation (for example '285.0 : 025.0'), and if you have to visit the moon, amend -X after the planet number (where X is the amount of moons from the sun using the alphabet, for example 'Zeta Centauri I-A'). All up, if someone had to visit the first moon of the first planet of Zeta Centauri, you should print something like 'Zeta Centauri, Planet I-A (146.3 : 077.9)'.
  • 'Link' whatever text you can do other pages in this wiki so people will be able to see what you are talking about.
  • 'Add' style to all of the steps. Don't have it all in one paragraph. The preferable ordering would be * (indentation). Also use headings so users can see what they are going to do next.
  • 'Keep' hints, comments, and links separate from the other content to avoid confusion by encasing them in a styled box like this:

The hint, comment, or link you want to display goes in a box like this.



Ur-Quan Masters Plot

Welcome to the Ur-Quan Masters Walk-Thru guide. This page details every step you need to complete in order to win the game so if you get lost, you can find out what you need to do next right here. If anything is missing, or not yet complete, it is because this page is still being worked on.

NOTE: Save your game on a regular basis. Usually saving before leaving constellations, after acquiring alien artifacts, or completing quests are the preferable place to save, as sometimes things go wrong, and if you save too often, you wont be able to go back and correct a mistake you have made.


Starting the game

When you first start the game, you will be at the south edge of the constellation known as Sol (175.2 : 145.0). This is our solar system and consists of our 9 neighboring planets and their moons.

  • The first thing you will want to do is head to Earth, the third planet from the sun. When you arrive, a drone will fly out and converse with you. The alien you meet on screen are the Ur-Quan Kzer-Za and are your enemies. They will however let you go this first time, but any encounters with them, or a sub-race known as the Ur-Quan Kohr-Ah, in the future will likely result in an attack on your starship, a Precursor vehicle known as the Vindicator at the start of the game.
  • When you finish conversing with the Ur-Quan Kzer-Za, make your way to the Starbase and talk to Commander Hayes. He will explain what happened to Earth and what he needs in order to get the Starbase back online.

NOTE: When you talk to someone, always be polite and try to avoid confrontation. The more allies you are able make, the more ship designs you will acquire, which will help towards completing the game.

  • When you finish talking to Commander Hayes, and you know what minerals you have to get to repair the base, make you way to Mercury. Warning! Mercury is a very hot planet. While it is possible to dodge the heat coming from the surface of the planet, a first timer would be best off lading near the minerals, collecting and quickly flying back to the starship to re-crew. If your landing shuttle explodes, you must go back to the Starbase and acquire another one from Commander Hayes, which, with such a slow ship, is a very long and annoying process.

NOTE: This walk-thru guide does not include how to gather minerals from the planets surface. However, you can visit such pages as Lander Hints for help on this subject.

NOTE: Although your ship is really slow at first, as you acquire more RU (Resource Units) and better technology from Melnorme, you will be able to make it faster, better at turning, and a lot stronger.

  • After getting some radioactivity material, head back to the Starbase and give them to Commander Hayes. When he fixes the Starbase, introduce yourself. When he tells you about the alien base on the moon, go visit it and don't worry about the robots moving on the moons surface. They are harmless. When you finish reading the report, go back to the Starbase.
  • When you get back, and converse with Commander Hayes, an Ilwrath avenger arrives and jams the transmission. This is where you will get your first fighting practice. When you finish fighting, the transmission from the Starbase will resume. When you choose the name of the new empire you are going to rules over, the Starbase will be remade so it can service your Precursor vehicle.

NOTE: Along with minerals, this walk-thru guide does not include techniques/tips for fighting enemies. However, you can visit Fighting Hints for help.

  • At first, you won’t have much RU to spend on ship upgrades, fuel, or new cruisers but as you gather more minerals and offload them at the Starbase your RU will increase allowing you to buy new things. When you have your ship the way you want, head towards Pluto. Scan for Energy, land near the source, and touch it. Your captains will be killed and your landing shuttle will return to your ship, but you will be able to meet the Spathi, a friendly race willing to join your alliance later on.
  • Talk to him about everything but make sure you don't choose the options to attack him. Make sure you also jot down the co-ordinates of his home world, Spathiwa where you will travel too soon. Eventually he agrees to come aboard your fleet and you will then have just acquired yourself a Spathi Eluder.


The Spathi

The Spathi are the first race you will encounter, and are one of the few races that will agree to join Earth on the quest to destroy the Ur-Quan Kzer-Za and Ur-Quan Kohr-Ah so it’s best you become their allies as soon as you can.


More Coming Very Soon