Difference between revisions of "Warp Escape Unit"

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An emergency '''Warp Escape Unit''' allows a spaceship to exit a combat zone before the fight is over. Engaging the unit immediately brings the ship to a halt while the unit builds up enough energy for the short distance [[HyperSpace]] maneuver. Unlike on standard starships, the unit on the more massive [[The Flagship|Flagship]] consumes five units of fuel when it performs this maneuver.  
 
An emergency '''Warp Escape Unit''' allows a spaceship to exit a combat zone before the fight is over. Engaging the unit immediately brings the ship to a halt while the unit builds up enough energy for the short distance [[HyperSpace]] maneuver. Unlike on standard starships, the unit on the more massive [[The Flagship|Flagship]] consumes five units of fuel when it performs this maneuver.  
  
Originally, The Flagship was not constructed with a Warp Escape Unit. Following Commander [[Hayes]]' agreement to help [[The Captain]], the technicians from the [[Earth Starbase]] install one in The Flagship. This unit was later removed when the [[Chmmr]] installed the [[Amplified Precursor Bomb]].  
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Originally, The Flagship was not constructed with a Warp Escape Unit. Following Commander [[Hayes]]' agreement to help [[The Captain]], the technicians from the [[Earth Starbase]] installed one in The Flagship. This unit was later removed when the [[Chmmr]] installed the [[Amplified Precursor Bomb]].  
  
 
Admiral [[ZEX]] claims to have a [[Precursor]] device that inhibits emergency Hyperspace maneuvers, making a Warp Escape Unit entirely useless. However, this is merely a bluff by ZEX to deter The Captain from fighting.
 
Admiral [[ZEX]] claims to have a [[Precursor]] device that inhibits emergency Hyperspace maneuvers, making a Warp Escape Unit entirely useless. However, this is merely a bluff by ZEX to deter The Captain from fighting.

Revision as of 12:28, 20 April 2008

An emergency Warp Escape Unit allows a spaceship to exit a combat zone before the fight is over. Engaging the unit immediately brings the ship to a halt while the unit builds up enough energy for the short distance HyperSpace maneuver. Unlike on standard starships, the unit on the more massive Flagship consumes five units of fuel when it performs this maneuver.

Originally, The Flagship was not constructed with a Warp Escape Unit. Following Commander Hayes' agreement to help The Captain, the technicians from the Earth Starbase installed one in The Flagship. This unit was later removed when the Chmmr installed the Amplified Precursor Bomb.

Admiral ZEX claims to have a Precursor device that inhibits emergency Hyperspace maneuvers, making a Warp Escape Unit entirely useless. However, this is merely a bluff by ZEX to deter The Captain from fighting.

The Warp Escape Unit is only usable in full game during battles, and is activated by pressing the Escape key. If used by an escort ship, the ship in question is displayed in blue after the escape and can no longer be used until the battle is over. If used by The Flagship, the whole fleet escapes the battle immediately and five fuel units are consumed. Using the Warp Escape Unit is the only way to escape the battle alive when attacked by an infinite fleet of enemy ships.