Table of bio types

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In Star Control II, the Planet Lander can collect data about certain organisms that inhabit the planet surface. The following table shows the most important attributes of these creatures. "Value" is how many units of biological data the organism is worth, and "Hit Points" represents how many shots it takes to stun a given organism.

Name Image Type Awareness Value Hit Points Speed Danger
Roto-Dendron Image:Lifea.1.png Sessile N/A 1 1 0 Harmless
Macrocilla Image:Lifeb.0.png Sessile N/A 6 1 0 Harmless
Splort Wort Image:Lifec.2.png Sessile N/A 3 1 0 Low
Whackin' Bush Image:Lifed.2.png Sessile N/A 5 3 0 Moderate 1
Slot Machine Tree Image:Lifee.1.png Sessile N/A 2 10 0 Harmless
Neon Worm Image:Lifef.0.png Wanderer N/A 1 2 Slow Harmless
Stiletto Urchin Image:Lifeg.2.png Coward Moderate 8 5 Slow Harmless
Deluxe Blob Image:Lifeh.0.png Hunter Low 2 2 Slow Low
Glowing Medusa Image:Lifei.0.png Wanderer N/A 3 8 Slow Moderate
Carousel Beast Image:Lifej.0.png Hunter Moderate 10 15 Slow EXTREME
Mysterious Bees Image:Lifek.0.png Hunter Moderate 3 3 Med Low
Hopping Blobby Image:Lifel.2.png Coward Moderate 2 1 Med Harmless
Blood Monkey Image:Lifem.3.png Wanderer N/A 2 2 Med Low
Yompin Yiminy Image:Lifen.3.png Hunter High 4 6 Med Moderate
Amorphous Trandicula Image:Lifeo.1.png Wanderer N/A 9 12 Med EXTREME
Crazy Weasel Image:Lifep.2.png Hunter High 3 1 Fast Low
Merry Whumpet Image:Lifeq.0.png Coward High 1 1 Fast Harmless
Fungal Squid Image:Lifer.1.png Hunter Low 7 8 Fast Moderate
Penguin Cyclops Image:Lifes.3.png Coward High 15 2 Fast Low
Chicken Image:Lifet.0.png Coward Low 1 1 Fast Low
Bubble Vine Image:Lifew.3.png Wanderer N/A 6 2 Slow Low
Bug-Eyed Bait Image:Lifex.3.png Coward High 4 2 Slow Low
Goo Burger Image:Lifey.3.png Sessile N/A 8 5 0 Low
Evil One 2 Image:Lifeu.2.png Sessile N/A 1 1 0 EXTREME
Brainbox Bulldozers 2 Image:Lifev.1.png Wanderer N/A 0 1 Slow Harmless
ZEX's Beauty 2 Image:Lifez.0.png Hunter High 15 15 Fast EXTREME
1 The Whackin' Bush is listed in the Role Playing Resource Guide as being harmless, but it is clear from the source code that they are actually moderately dangerous.
2 The Evil ones, the Brainbox Bulldozers, and ZEX's Beauty have a special function within the game, and can be found only on a specific location.

A planet contains at most 3 different types of creatures.


The "type" column shows the type of behavior of the creature. Sessile creatures do not move. Wanderers move around randomly. Cowards move away from the lander. Hunters move towards the lander.

The "awareness" column determines the chance that a creature will notice the lander. It is only applicable for Cowards and Hunters. When the lander enters the direct environment of a creature, there's a fixed chance every frame (35 times per second) that it will be noticeed. When it leaves the direct environment again, the creature goes back to random wandering.


Descriptionchance to be detected
Low 5%
Moderate10%
High 15%

The "value" column determines the amount of bio units that the creature is worth.

The "hit points" column determines how often you have to shoot the creature for it to be stunned.

The "speed" column determines how fast the creature moves.

The "danger" column determines the chance that a creature will kill a crew member of the lander, every frame that the lander is in contact with the creature (35 times per second).


Descriptionchance to hit
Harmless0
Low 6/128
Moderate13/128
EXTREME 26/128
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