Difference between revisions of "Table of bio types"
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In [[Star Control II]], the [[Planet Lander]] can collect data about certain organisms that inhabit the planet surface. The following table shows the most important attributes of these creatures. "Value" is how many units of [[biological data]] the organism is worth, and "Hit Points" represents how many shots it takes to stun a given organism. | In [[Star Control II]], the [[Planet Lander]] can collect data about certain organisms that inhabit the planet surface. The following table shows the most important attributes of these creatures. "Value" is how many units of [[biological data]] the organism is worth, and "Hit Points" represents how many shots it takes to stun a given organism. | ||
− | {| border="1" | + | {|class="wikitable sortable" border="1" cellpadding="2" |
− | !Name !! Image !! Type !! Awareness !! Value !! Hit Points !! Speed !! Danger | + | !Name !!class="unsortable"| Image !! Type !! Awareness !! Value !! Hit Points !! Speed !! Danger |
|------------------------------- | |------------------------------- | ||
− | |Roto-Dendron ||bgcolor="black" align="center"| [[Image:Lifea.1.png]] || Sessile || N/A || 1 || 1 || | + | |Roto-Dendron ||bgcolor="black" align="center"| [[Image:Lifea.1.png]] || Sessile || N/A || 1 || 1 || Static || Harmless |
|------------------------------- | |------------------------------- | ||
− | |Macrocilla ||bgcolor="black" align="center"| [[Image:Lifeb.0.png]] || Sessile || N/A || 6 || 1 || | + | |Macrocilla ||bgcolor="black" align="center"| [[Image:Lifeb.0.png]] || Sessile || N/A || 6 || 1 || Static || Harmless |
|------------------------------- | |------------------------------- | ||
− | |Splort Wort ||bgcolor="black" align="center"| [[Image:Lifec.2.png]] || Sessile || N/A || 3 || 1 || | + | |Splort Wort ||bgcolor="black" align="center"| [[Image:Lifec.2.png]] || Sessile || N/A || 3 || 1 || Static || Low |
|------------------------------- | |------------------------------- | ||
− | |Whackin' Bush ||bgcolor="black" align="center"| [[Image:Lifed.2.png]] || Sessile || N/A || 5 || 3 || | + | |Whackin' Bush ||bgcolor="black" align="center"| [[Image:Lifed.2.png]] || Sessile || N/A || 5 || 3 || Static || Moderate {{ref|1}} |
|------------------------------- | |------------------------------- | ||
− | |Slot Machine Tree ||bgcolor="black" align="center"| [[Image:Lifee.1.png]] || Sessile || N/A || 2 || 10 || | + | |Slot Machine Tree ||bgcolor="black" align="center"| [[Image:Lifee.1.png]] || Sessile || N/A || 2 || 10 || Static || Harmless |
|------------------------------- | |------------------------------- | ||
|Neon Worm ||bgcolor="black" align="center"| [[Image:Lifef.0.png]] || Wanderer || N/A || 1 || 2 || Slow || Harmless | |Neon Worm ||bgcolor="black" align="center"| [[Image:Lifef.0.png]] || Wanderer || N/A || 1 || 2 || Slow || Harmless | ||
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|Bug-Eyed Bait ||bgcolor="black" align="center"| [[Image:Lifex.3.png]] || Coward || High || 4 || 2 || Slow || Low | |Bug-Eyed Bait ||bgcolor="black" align="center"| [[Image:Lifex.3.png]] || Coward || High || 4 || 2 || Slow || Low | ||
|------------------------------- | |------------------------------- | ||
− | |Goo Burger ||bgcolor="black" align="center"| [[Image:Lifey.3.png]]|| Sessile || N/A || 8 || 5 || | + | |Goo Burger ||bgcolor="black" align="center"| [[Image:Lifey.3.png]]|| Sessile || N/A || 8 || 5 || Static || Low |
|------------------------------- | |------------------------------- | ||
− | |[[Evil One]] ||bgcolor="black" align="center"| [[Image:Lifeu.2.png]] || Sessile || N/A || 1 || 1 || | + | |[[Evil One]] {{ref|2}} ||bgcolor="black" align="center"| [[Image:Lifeu.2.png]] || Sessile || N/A || 1 || 1 || Static || EXTREME |
|------------------------------- | |------------------------------- | ||
− | |Brainbox Bulldozers ||bgcolor="black" align="center"| [[Image:Lifev.1.png]] || Wanderer || N/A || 0 || 1 || Slow || Harmless | + | |Brainbox Bulldozers {{ref|2}} ||bgcolor="black" align="center"| [[Image:Lifev.1.png]] || Wanderer || N/A || 0 || 1 || Slow || Harmless |
|------------------------------- | |------------------------------- | ||
− | |[[VUX Beast|ZEX's Beauty]] ||bgcolor="black" align="center"| [[Image:Lifez.0.png]] || Hunter || High || 15 || 15 || Fast || EXTREME | + | |[[VUX Beast|ZEX's Beauty]] {{ref|2}} ||bgcolor="black" align="center"| [[Image:Lifez.0.png]] || Hunter || High || 15 || 15 || Fast || EXTREME |
|} | |} | ||
+ | {{note|1}} The Whackin' Bush is listed in the [[Role Playing Resource Guide]] as being ''harmless'', but it is clear from the source code that they are actually ''moderately dangerous''. | ||
+ | {{note|2}} The Evil Ones ([[Spathiwa]]), the Brainbox Bulldozers ([[Moon Base|Luna]]), and ZEX's Beauty ([[Delta Lyncis|Delta Lyncis I]]) are unique to one location each, and carry out special roles within the game. | ||
− | + | A planet or moon contains at most 3 different types of creatures. | |
− | + | The "type" column shows the behavior of the creature. Sessile creatures do not move. Wanderers move around randomly. Cowards move away from the lander. Hunters move towards the lander. | |
− | + | The "awareness" column determines the chance that a creature will notice the lander. It is applicable for only Cowards and Hunters. | |
− | + | When the lander enters the direct environment of a creature, there's a fixed chance every frame (35 times per second) that it will be noticed. When it leaves the direct environment again, the creature goes back to random wandering. | |
− | |||
− | The "awareness" column determines the chance that a creature will notice the lander. It is | ||
− | When the lander enters the direct environment of a creature, there's a fixed chance every frame (35 times per second) that it will be | ||
Latest revision as of 03:43, 17 June 2021
In Star Control II, the Planet Lander can collect data about certain organisms that inhabit the planet surface. The following table shows the most important attributes of these creatures. "Value" is how many units of biological data the organism is worth, and "Hit Points" represents how many shots it takes to stun a given organism.
Name | Image | Type | Awareness | Value | Hit Points | Speed | Danger |
---|---|---|---|---|---|---|---|
Roto-Dendron | Sessile | N/A | 1 | 1 | Static | Harmless | |
Macrocilla | Sessile | N/A | 6 | 1 | Static | Harmless | |
Splort Wort | Sessile | N/A | 3 | 1 | Static | Low | |
Whackin' Bush | Sessile | N/A | 5 | 3 | Static | Moderate 1 | |
Slot Machine Tree | Sessile | N/A | 2 | 10 | Static | Harmless | |
Neon Worm | Wanderer | N/A | 1 | 2 | Slow | Harmless | |
Stiletto Urchin | Coward | Moderate | 8 | 5 | Slow | Harmless | |
Deluxe Blob | Hunter | Low | 2 | 2 | Slow | Low | |
Glowing Medusa | Wanderer | N/A | 3 | 8 | Slow | Moderate | |
Carousel Beast | Hunter | Moderate | 10 | 15 | Slow | EXTREME | |
Mysterious Bees | Hunter | Moderate | 3 | 3 | Med | Low | |
Hopping Blobby | Coward | Moderate | 2 | 1 | Med | Harmless | |
Blood Monkey | Wanderer | N/A | 2 | 2 | Med | Low | |
Yompin Yiminy | Hunter | High | 4 | 6 | Med | Moderate | |
Amorphous Trandicula | Wanderer | N/A | 9 | 12 | Med | EXTREME | |
Crazy Weasel | Hunter | High | 3 | 1 | Fast | Low | |
Merry Whumpet | Coward | High | 1 | 1 | Fast | Harmless | |
Fungal Squid | Hunter | Low | 7 | 8 | Fast | Moderate | |
Penguin Cyclops | Coward | High | 15 | 2 | Fast | Low | |
Chicken | Coward | Low | 1 | 1 | Fast | Low | |
Bubble Vine | Wanderer | N/A | 6 | 2 | Slow | Low | |
Bug-Eyed Bait | Coward | High | 4 | 2 | Slow | Low | |
Goo Burger | Sessile | N/A | 8 | 5 | Static | Low | |
Evil One 2 | Sessile | N/A | 1 | 1 | Static | EXTREME | |
Brainbox Bulldozers 2 | Wanderer | N/A | 0 | 1 | Slow | Harmless | |
ZEX's Beauty 2 | Hunter | High | 15 | 15 | Fast | EXTREME |
- 1 The Whackin' Bush is listed in the Role Playing Resource Guide as being harmless, but it is clear from the source code that they are actually moderately dangerous.
- 2 The Evil Ones (Spathiwa), the Brainbox Bulldozers (Luna), and ZEX's Beauty (Delta Lyncis I) are unique to one location each, and carry out special roles within the game.
A planet or moon contains at most 3 different types of creatures.
The "type" column shows the behavior of the creature. Sessile creatures do not move. Wanderers move around randomly. Cowards move away from the lander. Hunters move towards the lander.
The "awareness" column determines the chance that a creature will notice the lander. It is applicable for only Cowards and Hunters. When the lander enters the direct environment of a creature, there's a fixed chance every frame (35 times per second) that it will be noticed. When it leaves the direct environment again, the creature goes back to random wandering.
Description | chance to be detected |
---|---|
Low | 5% |
Moderate | 10% |
High | 15% |
The "value" column determines the amount of bio units that the creature is worth.
The "hit points" column determines how often you have to shoot the creature for it to be stunned.
The "speed" column determines how fast the creature moves.
The "danger" column determines the chance that a creature will kill a crew member of the lander, every frame that the lander is in contact with the creature (35 times per second).
Description | chance to hit |
---|---|
Harmless | 0 |
Low | 6/128 |
Moderate | 13/128 |
EXTREME | 26/128 |