Difference between revisions of "Talk:List of mineral types"

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:What do you mean by "base name"? The mineral category? The second table seems like a good place for colour images. - SvdB 18:25, 17 Sep 2005 (CEST)
 
:What do you mean by "base name"? The mineral category? The second table seems like a good place for colour images. - SvdB 18:25, 17 Sep 2005 (CEST)
 
----
 
----
The description of the mineral deposits here is a good description of the algorithm, but probably not so clear to the average reader.  I'd like to propose an alternate wording: --[[User:Elestan|Elestan]] 05:56, 15 June 2011 (UTC)
+
The description of the mineral deposits here is a good description of the algorithm, but probably not so clear to the average reader.  I'd like to propose an alternate wording. --[[User:Elestan|Elestan]] 05:56, 15 June 2011 (UTC)
===Mineral amounts===
+
: I've swapped in the alternate wording, moving the old content here.  I'm hesitant to delete it, since it ''is'' a more precise description of what the code does, but I think its main utility would be to developers, and this is a page intended for reference by unspoiled users.  --[[User:Elestan|Elestan]] 23:54, 16 June 2011 (UTC)
The number and size of the mineral deposits on a planet is determined from the specified deposit type as follows:
 
  
 +
==Prior Content==
 +
===Mineral values===
 +
This table shows the RU you can receive at the [[Starbase]] at [[Earth]], per unit of minerals.
 
{|border=1 cellpadding=2 cellspacing=0
 
{|border=1 cellpadding=2 cellspacing=0
!Description!!Quantity!!Quality!!Avg Dwarf||Avg Giant||Avg Super
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!Category  !!Value
 +
|-
 +
|Common    ||1
 +
|-
 +
|Corrosive  ||2
 +
|-
 +
|Base Metal ||3
 
|-
 
|-
|Trace ||0-1||1-10||5.5||8||15.5
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|Noble Gas  ||4
 
|-
 
|-
|Light ||0-4||1-10||11||21||31
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|Rare Earth ||5
 
|-
 
|-
|Medium||0-4||6-15||21||31||41
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|Precious  ||6
 
|-
 
|-
|Heavy ||0-4||11-20||31||41||51
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|Radioactive||8
 
|-
 
|-
|Huge  ||0-8||11-20||62||82||102
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|Exotic    ||25 
 
|}
 
|}
*'''Quantity''' is the number of mineral deposits of that type to be found on the planet.
 
*'''Quality''' is the size of each mineral deposit.
 
*'''Avg Dwarf''' is the average number of units of the mineral one could expect to find on such a planet around a Dwarf star.
 
*'''Avg Giant''' is the average number of units of the mineral one could expect to find on such a planet around a Giant star.
 
*'''Avg Super''' is the average number of units of the mineral one could expect to find on such a planet around a Supergiant star.
 
  
Systems with a Giant star increase the Quality of each mineral deposit by 5.  Systems with a Supergiant star increase the Quality of each mineral deposit by 10.
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===Mineral amounts===
 +
The number of deposits on the surface of a planet is randomly chosen from the range in the 'quantity' column of the deposit size table below.
 +
The amount of mineral units within one deposit is determined from the "quality" column in the deposit size table below, together with the size of the star which the planet orbits, and some randomness.
 +
 
 +
Specifically, the quality is determined as follows. First an intermediate quality value is calculated by choosing a random number in the range 0-99, adding the quality modifier from the deposit size table times 10, as well as the quality modifier from the star size table times 10.
 +
If the intermediate quality value is less than 150, then the image for the deposit will be small; if it is 150 or higher, but no more than 225, then the image will be medium-sized; if it is 225 or higher, than the image will be large.
 +
 
 +
The actual quality of the deposit is acquired from the intermediate quality value by dividing it by 10, and then adding 1.
  
 +
Deposit sizes:
 +
{|border=1 cellpadding=2 cellspacing=0
 +
!Description!!Quantity!!Quality
 +
|-
 +
|Trace ||0-1||+0
 +
|-
 +
|Light ||0-4||+0
 +
|-
 +
|Medium||0-4||+5
 +
|-
 +
|Heavy ||0-4||+10
 +
|-
 +
|Huge  ||0-8||+10
 +
|}
 
Where the minerals table says "×2" or "×3", there will be multiple series of deposits. So for example a Carbide World will have as many Carbon deposits as the total value of a throw of 3 5-sided dice with numbers from 0 to 4.
 
Where the minerals table says "×2" or "×3", there will be multiple series of deposits. So for example a Carbide World will have as many Carbon deposits as the total value of a throw of 3 5-sided dice with numbers from 0 to 4.
  
The size of the graphic used for the deposit is determined as follows:
+
The effect of star size on deposit quality:
 
{|border=1 cellpadding=2 cellspacing=0
 
{|border=1 cellpadding=2 cellspacing=0
!Quality!!Graphic Size
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!Size!!Quality
 
|-
 
|-
|0-15||Small
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|Dwarf||+0
 
|-
 
|-
|16-23||Medium
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|Giant||+5
 
|-
 
|-
|23-30||Large
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|Super Giant||+10
 
|}
 
|}
 
Note that deposits of 23 units can appear as either Medium or Large graphics (about a 50-50 chance of either)
 

Revision as of 23:54, 16 June 2011

Hmm. How would people feel about including the colour images here as well as the base name of the mineral?

What do you mean by "base name"? The mineral category? The second table seems like a good place for colour images. - SvdB 18:25, 17 Sep 2005 (CEST)

The description of the mineral deposits here is a good description of the algorithm, but probably not so clear to the average reader. I'd like to propose an alternate wording. --Elestan 05:56, 15 June 2011 (UTC)

I've swapped in the alternate wording, moving the old content here. I'm hesitant to delete it, since it is a more precise description of what the code does, but I think its main utility would be to developers, and this is a page intended for reference by unspoiled users. --Elestan 23:54, 16 June 2011 (UTC)

Prior Content

Mineral values

This table shows the RU you can receive at the Starbase at Earth, per unit of minerals.

Category Value
Common 1
Corrosive 2
Base Metal 3
Noble Gas 4
Rare Earth 5
Precious 6
Radioactive 8
Exotic 25

Mineral amounts

The number of deposits on the surface of a planet is randomly chosen from the range in the 'quantity' column of the deposit size table below. The amount of mineral units within one deposit is determined from the "quality" column in the deposit size table below, together with the size of the star which the planet orbits, and some randomness.

Specifically, the quality is determined as follows. First an intermediate quality value is calculated by choosing a random number in the range 0-99, adding the quality modifier from the deposit size table times 10, as well as the quality modifier from the star size table times 10. If the intermediate quality value is less than 150, then the image for the deposit will be small; if it is 150 or higher, but no more than 225, then the image will be medium-sized; if it is 225 or higher, than the image will be large.

The actual quality of the deposit is acquired from the intermediate quality value by dividing it by 10, and then adding 1.

Deposit sizes:

Description Quantity Quality
Trace 0-1 +0
Light 0-4 +0
Medium 0-4 +5
Heavy 0-4 +10
Huge 0-8 +10

Where the minerals table says "×2" or "×3", there will be multiple series of deposits. So for example a Carbide World will have as many Carbon deposits as the total value of a throw of 3 5-sided dice with numbers from 0 to 4.

The effect of star size on deposit quality:

Size Quality
Dwarf +0
Giant +5
Super Giant +10