Difference between revisions of "List of weapons"

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(Removed fanfic weapon names)
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! width=0% | Notes
 
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| [[Androsynth]] || [[Guardian]] || Acid Bubbles || 2 || Follows using wobbling tracking method || Blazer Mode || 3 per hit || transforms into an inertialess comet that does damage by ramming foe, and cannot change back until battery is expended
+
| [[Androsynth]] || [[Guardian]] || Acid Bubbles || 2 || Follows using Chaos(TM) tracking - as the Star Control 1 DataBank says. Equivalent to wobbling. || Blazer Mode || 3 per hit || transforms into an inertialess comet that does damage by ramming foe, and cannot change back until battery is expended
 
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|-
 
| [[Arilou]] || [[Skiff]] || Ventral laser || 1 || Automatically aims at foe || Random Teleport || 0 || Teleports the Skiff to a random point on the map
 
| [[Arilou]] || [[Skiff]] || Ventral laser || 1 || Automatically aims at foe || Random Teleport || 0 || Teleports the Skiff to a random point on the map
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| [[Druuge]] || [[Mauler]] || High-recoil Cannon || 6 || Throws Druuge backwards || Burn Crew || 1 (to self) || Destroys 1 crew to recharge battery
 
| [[Druuge]] || [[Mauler]] || High-recoil Cannon || 6 || Throws Druuge backwards || Burn Crew || 1 (to self) || Destroys 1 crew to recharge battery
 
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|-
| [[Earthling]] || [[Cruiser]] || Nuclear Missile || 4 || Uses "Fire-and-forget" tracking || Point Defense Laser || 1 ||Shoots down nearby weapon shots or shoots at enemy's hip if in range
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| [[Earthling]] || [[Cruiser]] || MX Nuclear Missile || 4 || Uses "Fire-and-forget" tracking || SDI Point Defense Laser || 1 ||Shoots down nearby weapon shots or shoots at enemy's hip if in range
 
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| [[Ilwrath]] || [[Avenger]] || Hellfire Spout || 1 || Very fast-firing, must uncloak to use || Cloaking Field || 0 || Disappears, but cannot fire
 
| [[Ilwrath]] || [[Avenger]] || Hellfire Spout || 1 || Very fast-firing, must uncloak to use || Cloaking Field || 0 || Disappears, but cannot fire
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| [[Kohr-Ah]] || [[Marauder]] || Spinning Blade || 1 || flies until fire is released, then stops and tracks nearby ships || F.R.I.E.D. || 3 || Fires in all directions at once
 
| [[Kohr-Ah]] || [[Marauder]] || Spinning Blade || 1 || flies until fire is released, then stops and tracks nearby ships || F.R.I.E.D. || 3 || Fires in all directions at once
 
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| [[Melnorme]] || [[Trader]] || Charging Shot || 2/4/6/8 || Does more damage the longer fire is held || Confusion ray || 0 || Disables secondary fire, and lock foe into spinning in one direction
+
| [[Melnorme]] || [[Trader]] || Charging Shot ([[Keel-Verezy]] origin) || 2/4/6/8 || Does more damage the longer fire is held || Confusion ray || 0 || Disables secondary fire, and lock foe into spinning in one direction
 
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| [[Mmrnmhrm]] || [[X-Form]] || Missiles || 1 || track, only in Y-Wing form || Lasers || 1 || hit very fast, must be in X-Wing Form
 
| [[Mmrnmhrm]] || [[X-Form]] || Missiles || 1 || track, only in Y-Wing form || Lasers || 1 || hit very fast, must be in X-Wing Form
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| [[Orz]] || [[Nemesis]] || Howitzer || 3 || Can rotate turret and fire at any angle || Space Marine || varies || Launches a space marine that boards foe's ship and attacks the crew, will likely die as it it infiltrating.
 
| [[Orz]] || [[Nemesis]] || Howitzer || 3 || Can rotate turret and fire at any angle || Space Marine || varies || Launches a space marine that boards foe's ship and attacks the crew, will likely die as it it infiltrating.
 
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|-
| [[Pkunk]] || [[Fury]] || Triple-mounted minigun || 1 || fires from front and both sides || Insult || 0 || recharges 2 battery
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| [[Pkunk]] || [[Fury]] || Triple-mounted hot metal minigun || 1 || fires from front and both sides || Insult || 0 || recharges 2 battery
 
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|-
 
| [[Shofixti]] || [[Scout]] || Mendokusai Energy Dart || 1 ||  || Glory Device|| 14 || kamikaze attack that destroys the Scout (must press 3 times to use)
 
| [[Shofixti]] || [[Scout]] || Mendokusai Energy Dart || 1 ||  || Glory Device|| 14 || kamikaze attack that destroys the Scout (must press 3 times to use)
 
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|-
| [[Slylandro]] || [[Probe]] || Energy Beam || 1 || always aims to enemy || re-energize || 0 || allows probe to "scoop" asteroids and convert them to a full battery
+
| [[Slylandro]] || [[Probe]] || Lightning Beam || 1 || always aims to enemy || re-energize || 0 || allows probe to "scoop" asteroids and convert them to a full battery
 
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|-
 
| [[Spathi]] || [[Eluder]] || plasma pellet || 1 ||  || B.U.T.T || 2 || fires from rear
 
| [[Spathi]] || [[Eluder]] || plasma pellet || 1 ||  || B.U.T.T || 2 || fires from rear
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| [[Umgah]] || [[Drone]] || Antimatter Cone || 1 || fires continuously, takes no energy || Reverse Jump || 0 || launches Drone backwards and then cancels all momentum
 
| [[Umgah]] || [[Drone]] || Antimatter Cone || 1 || fires continuously, takes no energy || Reverse Jump || 0 || launches Drone backwards and then cancels all momentum
 
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|-
| [[Ur-Quan]] || [[Dreadnought]] || Fusion Blast || 4 ||  || Launch Fighters || varies || lunches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage.
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| [[Ur-Quan]] || [[Dreadnought]] || Fusion Blast || 4 ||  || Launch Fighters || varies || launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage.
 
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|-
| [[Utwig]] || [[Jugger]] || Laser array || 1 || fires 6 at once, takes no energy || Absorption shield || 0 || converts all damage taken into battery power
+
| [[Utwig]] || [[Jugger]] || Beam weapon array || 1 || fires 6 at once, takes no energy || Absorption shield || 0 || converts all damage taken into battery power
 
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| [[VUX]] || [[Intruder]] || Gigawatt Laser || 1 ||  || Limpet || 0 || slows down foe
+
| [[VUX]] || [[Intruder]] || Gigawatt Laser || 1 ||  || Limpet Parasite Cocoon || 0 || slows down foe
 
|-
 
|-
 
| [[Yehat]] || [[Terminator]] || Twin Ion Pulse Cannons || 1 ||  || Force Shield || 0 || blocks all damage
 
| [[Yehat]] || [[Terminator]] || Twin Ion Pulse Cannons || 1 ||  || Force Shield || 0 || blocks all damage
 
|-
 
|-
| [[Zoq-Fot-Pik]] || [[Stinger]] || Antimatter Spray || 1 || inaccurate || Tongue Attack || 12 || point-blank range
+
| [[Zoq-Fot-Pik]] || [[Stinger]] || Spread gun || 1 || inaccurate || Tongue Attack || 12 || point-blank range
 
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|}
 
|}

Revision as of 17:02, 27 March 2007

Race Ship Weapon #1 Damage Notes Weapon #2 Damage Notes
Androsynth Guardian Acid Bubbles 2 Follows using Chaos(TM) tracking - as the Star Control 1 DataBank says. Equivalent to wobbling. Blazer Mode 3 per hit transforms into an inertialess comet that does damage by ramming foe, and cannot change back until battery is expended
Arilou Skiff Ventral laser 1 Automatically aims at foe Random Teleport 0 Teleports the Skiff to a random point on the map
Chenjesu Broodhome Photon Crystal Shard 6 for direct hit, 2 for shattered piece travels outward until fire is released, then shatters. D.O.G.I. 0 Follows foe and saps battery power
Chmmr Avatar Terawatt Laser 2 Continuous laser that damages VERY fast Tractor Beam 0 pulls foe closer
Druuge Mauler High-recoil Cannon 6 Throws Druuge backwards Burn Crew 1 (to self) Destroys 1 crew to recharge battery
Earthling Cruiser MX Nuclear Missile 4 Uses "Fire-and-forget" tracking SDI Point Defense Laser 1 Shoots down nearby weapon shots or shoots at enemy's hip if in range
Ilwrath Avenger Hellfire Spout 1 Very fast-firing, must uncloak to use Cloaking Field 0 Disappears, but cannot fire
Kohr-Ah Marauder Spinning Blade 1 flies until fire is released, then stops and tracks nearby ships F.R.I.E.D. 3 Fires in all directions at once
Melnorme Trader Charging Shot (Keel-Verezy origin) 2/4/6/8 Does more damage the longer fire is held Confusion ray 0 Disables secondary fire, and lock foe into spinning in one direction
Mmrnmhrm X-Form Missiles 1 track, only in Y-Wing form Lasers 1 hit very fast, must be in X-Wing Form
Mycon Podship Homing Plasmoid 1-10 dissipates over time and hits to the shot Regrow Crew -4 (to self) Regrows 4 crew
Orz Nemesis Howitzer 3 Can rotate turret and fire at any angle Space Marine varies Launches a space marine that boards foe's ship and attacks the crew, will likely die as it it infiltrating.
Pkunk Fury Triple-mounted hot metal minigun 1 fires from front and both sides Insult 0 recharges 2 battery
Shofixti Scout Mendokusai Energy Dart 1 Glory Device 14 kamikaze attack that destroys the Scout (must press 3 times to use)
Slylandro Probe Lightning Beam 1 always aims to enemy re-energize 0 allows probe to "scoop" asteroids and convert them to a full battery
Spathi Eluder plasma pellet 1 B.U.T.T 2 fires from rear
Supox Blade Sprout Gun 1 Lateral Thrusting System 0 allow easy strafing
Syreen Penetrator Particle Beam Stiletto 2 Syreen Song varies according to distance causes crew to jump ship. Can be picked up by either side.
Thraddash Torch Mark VI Blaster 1 Reeunk Afterburner 2 Launches Torch ahead, leaving a trail of fire for foe to crash through
Umgah Drone Antimatter Cone 1 fires continuously, takes no energy Reverse Jump 0 launches Drone backwards and then cancels all momentum
Ur-Quan Dreadnought Fusion Blast 4 Launch Fighters varies launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage.
Utwig Jugger Beam weapon array 1 fires 6 at once, takes no energy Absorption shield 0 converts all damage taken into battery power
VUX Intruder Gigawatt Laser 1 Limpet Parasite Cocoon 0 slows down foe
Yehat Terminator Twin Ion Pulse Cannons 1 Force Shield 0 blocks all damage
Zoq-Fot-Pik Stinger Spread gun 1 inaccurate Tongue Attack 12 point-blank range