Difference between revisions of "List of weapons"
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− | | [[Androsynth]] || [[Guardian]] || Acid Bubbles || 2 || Follows using wobbling | + | | [[Androsynth]] || [[Guardian]] || Acid Bubbles || 2 || Follows using Chaos(TM) tracking - as the Star Control 1 DataBank says. Equivalent to wobbling. || Blazer Mode || 3 per hit || transforms into an inertialess comet that does damage by ramming foe, and cannot change back until battery is expended |
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| [[Arilou]] || [[Skiff]] || Ventral laser || 1 || Automatically aims at foe || Random Teleport || 0 || Teleports the Skiff to a random point on the map | | [[Arilou]] || [[Skiff]] || Ventral laser || 1 || Automatically aims at foe || Random Teleport || 0 || Teleports the Skiff to a random point on the map | ||
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| [[Druuge]] || [[Mauler]] || High-recoil Cannon || 6 || Throws Druuge backwards || Burn Crew || 1 (to self) || Destroys 1 crew to recharge battery | | [[Druuge]] || [[Mauler]] || High-recoil Cannon || 6 || Throws Druuge backwards || Burn Crew || 1 (to self) || Destroys 1 crew to recharge battery | ||
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− | | [[Earthling]] || [[Cruiser]] || Nuclear Missile || 4 || Uses "Fire-and-forget" tracking || Point Defense Laser || 1 ||Shoots down nearby weapon shots or shoots at enemy's hip if in range | + | | [[Earthling]] || [[Cruiser]] || MX Nuclear Missile || 4 || Uses "Fire-and-forget" tracking || SDI Point Defense Laser || 1 ||Shoots down nearby weapon shots or shoots at enemy's hip if in range |
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| [[Ilwrath]] || [[Avenger]] || Hellfire Spout || 1 || Very fast-firing, must uncloak to use || Cloaking Field || 0 || Disappears, but cannot fire | | [[Ilwrath]] || [[Avenger]] || Hellfire Spout || 1 || Very fast-firing, must uncloak to use || Cloaking Field || 0 || Disappears, but cannot fire | ||
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| [[Kohr-Ah]] || [[Marauder]] || Spinning Blade || 1 || flies until fire is released, then stops and tracks nearby ships || F.R.I.E.D. || 3 || Fires in all directions at once | | [[Kohr-Ah]] || [[Marauder]] || Spinning Blade || 1 || flies until fire is released, then stops and tracks nearby ships || F.R.I.E.D. || 3 || Fires in all directions at once | ||
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− | | [[Melnorme]] || [[Trader]] || Charging Shot || 2/4/6/8 || Does more damage the longer fire is held || Confusion ray || 0 || Disables secondary fire, and lock foe into spinning in one direction | + | | [[Melnorme]] || [[Trader]] || Charging Shot ([[Keel-Verezy]] origin) || 2/4/6/8 || Does more damage the longer fire is held || Confusion ray || 0 || Disables secondary fire, and lock foe into spinning in one direction |
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| [[Mmrnmhrm]] || [[X-Form]] || Missiles || 1 || track, only in Y-Wing form || Lasers || 1 || hit very fast, must be in X-Wing Form | | [[Mmrnmhrm]] || [[X-Form]] || Missiles || 1 || track, only in Y-Wing form || Lasers || 1 || hit very fast, must be in X-Wing Form | ||
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| [[Orz]] || [[Nemesis]] || Howitzer || 3 || Can rotate turret and fire at any angle || Space Marine || varies || Launches a space marine that boards foe's ship and attacks the crew, will likely die as it it infiltrating. | | [[Orz]] || [[Nemesis]] || Howitzer || 3 || Can rotate turret and fire at any angle || Space Marine || varies || Launches a space marine that boards foe's ship and attacks the crew, will likely die as it it infiltrating. | ||
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− | | [[Pkunk]] || [[Fury]] || Triple-mounted minigun || 1 || fires from front and both sides || Insult || 0 || recharges 2 battery | + | | [[Pkunk]] || [[Fury]] || Triple-mounted hot metal minigun || 1 || fires from front and both sides || Insult || 0 || recharges 2 battery |
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| [[Shofixti]] || [[Scout]] || Mendokusai Energy Dart || 1 || || Glory Device|| 14 || kamikaze attack that destroys the Scout (must press 3 times to use) | | [[Shofixti]] || [[Scout]] || Mendokusai Energy Dart || 1 || || Glory Device|| 14 || kamikaze attack that destroys the Scout (must press 3 times to use) | ||
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− | | [[Slylandro]] || [[Probe]] || | + | | [[Slylandro]] || [[Probe]] || Lightning Beam || 1 || always aims to enemy || re-energize || 0 || allows probe to "scoop" asteroids and convert them to a full battery |
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| [[Spathi]] || [[Eluder]] || plasma pellet || 1 || || B.U.T.T || 2 || fires from rear | | [[Spathi]] || [[Eluder]] || plasma pellet || 1 || || B.U.T.T || 2 || fires from rear | ||
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| [[Umgah]] || [[Drone]] || Antimatter Cone || 1 || fires continuously, takes no energy || Reverse Jump || 0 || launches Drone backwards and then cancels all momentum | | [[Umgah]] || [[Drone]] || Antimatter Cone || 1 || fires continuously, takes no energy || Reverse Jump || 0 || launches Drone backwards and then cancels all momentum | ||
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− | | [[Ur-Quan]] || [[Dreadnought]] || Fusion Blast || 4 || || Launch Fighters || varies || | + | | [[Ur-Quan]] || [[Dreadnought]] || Fusion Blast || 4 || || Launch Fighters || varies || launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage. |
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− | | [[Utwig]] || [[Jugger]] || | + | | [[Utwig]] || [[Jugger]] || Beam weapon array || 1 || fires 6 at once, takes no energy || Absorption shield || 0 || converts all damage taken into battery power |
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− | | [[VUX]] || [[Intruder]] || Gigawatt Laser || 1 || || Limpet || 0 || slows down foe | + | | [[VUX]] || [[Intruder]] || Gigawatt Laser || 1 || || Limpet Parasite Cocoon || 0 || slows down foe |
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| [[Yehat]] || [[Terminator]] || Twin Ion Pulse Cannons || 1 || || Force Shield || 0 || blocks all damage | | [[Yehat]] || [[Terminator]] || Twin Ion Pulse Cannons || 1 || || Force Shield || 0 || blocks all damage | ||
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− | | [[Zoq-Fot-Pik]] || [[Stinger]] || | + | | [[Zoq-Fot-Pik]] || [[Stinger]] || Spread gun || 1 || inaccurate || Tongue Attack || 12 || point-blank range |
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|} | |} |
Revision as of 17:02, 27 March 2007
Race | Ship | Weapon #1 | Damage | Notes | Weapon #2 | Damage | Notes |
---|---|---|---|---|---|---|---|
Androsynth | Guardian | Acid Bubbles | 2 | Follows using Chaos(TM) tracking - as the Star Control 1 DataBank says. Equivalent to wobbling. | Blazer Mode | 3 per hit | transforms into an inertialess comet that does damage by ramming foe, and cannot change back until battery is expended |
Arilou | Skiff | Ventral laser | 1 | Automatically aims at foe | Random Teleport | 0 | Teleports the Skiff to a random point on the map |
Chenjesu | Broodhome | Photon Crystal Shard | 6 for direct hit, 2 for shattered piece | travels outward until fire is released, then shatters. | D.O.G.I. | 0 | Follows foe and saps battery power |
Chmmr | Avatar | Terawatt Laser | 2 | Continuous laser that damages VERY fast | Tractor Beam | 0 | pulls foe closer |
Druuge | Mauler | High-recoil Cannon | 6 | Throws Druuge backwards | Burn Crew | 1 (to self) | Destroys 1 crew to recharge battery |
Earthling | Cruiser | MX Nuclear Missile | 4 | Uses "Fire-and-forget" tracking | SDI Point Defense Laser | 1 | Shoots down nearby weapon shots or shoots at enemy's hip if in range |
Ilwrath | Avenger | Hellfire Spout | 1 | Very fast-firing, must uncloak to use | Cloaking Field | 0 | Disappears, but cannot fire |
Kohr-Ah | Marauder | Spinning Blade | 1 | flies until fire is released, then stops and tracks nearby ships | F.R.I.E.D. | 3 | Fires in all directions at once |
Melnorme | Trader | Charging Shot (Keel-Verezy origin) | 2/4/6/8 | Does more damage the longer fire is held | Confusion ray | 0 | Disables secondary fire, and lock foe into spinning in one direction |
Mmrnmhrm | X-Form | Missiles | 1 | track, only in Y-Wing form | Lasers | 1 | hit very fast, must be in X-Wing Form |
Mycon | Podship | Homing Plasmoid | 1-10 | dissipates over time and hits to the shot | Regrow Crew | -4 (to self) | Regrows 4 crew |
Orz | Nemesis | Howitzer | 3 | Can rotate turret and fire at any angle | Space Marine | varies | Launches a space marine that boards foe's ship and attacks the crew, will likely die as it it infiltrating. |
Pkunk | Fury | Triple-mounted hot metal minigun | 1 | fires from front and both sides | Insult | 0 | recharges 2 battery |
Shofixti | Scout | Mendokusai Energy Dart | 1 | Glory Device | 14 | kamikaze attack that destroys the Scout (must press 3 times to use) | |
Slylandro | Probe | Lightning Beam | 1 | always aims to enemy | re-energize | 0 | allows probe to "scoop" asteroids and convert them to a full battery |
Spathi | Eluder | plasma pellet | 1 | B.U.T.T | 2 | fires from rear | |
Supox | Blade | Sprout Gun | 1 | Lateral Thrusting System | 0 | allow easy strafing | |
Syreen | Penetrator | Particle Beam Stiletto | 2 | Syreen Song | varies according to distance | causes crew to jump ship. Can be picked up by either side. | |
Thraddash | Torch | Mark VI Blaster | 1 | Reeunk Afterburner | 2 | Launches Torch ahead, leaving a trail of fire for foe to crash through | |
Umgah | Drone | Antimatter Cone | 1 | fires continuously, takes no energy | Reverse Jump | 0 | launches Drone backwards and then cancels all momentum |
Ur-Quan | Dreadnought | Fusion Blast | 4 | Launch Fighters | varies | launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage. | |
Utwig | Jugger | Beam weapon array | 1 | fires 6 at once, takes no energy | Absorption shield | 0 | converts all damage taken into battery power |
VUX | Intruder | Gigawatt Laser | 1 | Limpet Parasite Cocoon | 0 | slows down foe | |
Yehat | Terminator | Twin Ion Pulse Cannons | 1 | Force Shield | 0 | blocks all damage | |
Zoq-Fot-Pik | Stinger | Spread gun | 1 | inaccurate | Tongue Attack | 12 | point-blank range |