Difference between revisions of "Elvish Pillager's Crazy Mod"
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Fyzixfighter (talk | contribs) (moving history to subpage) |
(Added Guardian, Broodhome, Avatar. Note: No linking to ship pages, cause these are new ships with the same name) |
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===Ship changes=== | ===Ship changes=== | ||
+ | *[[Androsynth]] Guardian | ||
+ | **Primary: Dual white laser, medium range, 1 damage, fast energy consumption | ||
+ | **Secondary: [[Blazer]] mode, can be stopped at will | ||
*[[Arilou]] Wizard (former [[Skiff]]) | *[[Arilou]] Wizard (former [[Skiff]]) | ||
**Special notes: Now has inertia | **Special notes: Now has inertia | ||
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**Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons) | **Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons) | ||
**Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location) | **Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location) | ||
+ | *[[Chenjesu]] Broodhome | ||
+ | **Primary: now is homing | ||
+ | **Secondary: now has point defense | ||
+ | *[[Chmmr]] Avatar | ||
+ | **Special notes: 9 [[Avatar#Additional|ZapSats]] defending half of the ship | ||
+ | **Primary: Triple Terawatt laser | ||
+ | **Secondary: Faster tractor beam | ||
===Bugs=== | ===Bugs=== |
Revision as of 19:34, 17 April 2007
This page is a stub. We encourage you to edit and improve it. |
Eli Dupree, Elvish Pillager on the UQM forums, created an extensive mod of The Ur-Quan Masters that changes all Super Melee ships and even some of its rules. The most recent version of the mod can be found here.
Gameplay
Rule changes
- 14 planets at once instead of just one (half of the arena is covered with them, the other half is empty)
- 10 asteroids that sometimes home randomly in one of the players, annoying him (they don't home in the AI player).
- 30 ships per team instead of just 14.
Ship changes
- Androsynth Guardian
- Primary: Dual white laser, medium range, 1 damage, fast energy consumption
- Secondary: Blazer mode, can be stopped at will
- Arilou Wizard (former Skiff)
- Special notes: Now has inertia
- Primary + Up: Confusion ray (like the Melnorme Trader one)
- Primary + Left: Fireball (explodes at impact or range limit, transforming into an explosion of lines that deal damage at impact)
- Primary + Right: Magic missile (projectile that aims in the general direction of the enemy and deals 2 damage)
- Secondary + Up: Safe teleport (may end up in the path of a projectile, though)
- Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
- Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)
- Chenjesu Broodhome
- Primary: now is homing
- Secondary: now has point defense
- Chmmr Avatar
- Special notes: 9 ZapSats defending half of the ship
- Primary: Triple Terawatt laser
- Secondary: Faster tractor beam