Difference between revisions of "Elvish Pillager's Crazy Mod"

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(moving history to subpage)
(Added Guardian, Broodhome, Avatar. Note: No linking to ship pages, cause these are new ships with the same name)
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===Ship changes===
 
===Ship changes===
 +
*[[Androsynth]] Guardian
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**Primary: Dual white laser, medium range, 1 damage, fast energy consumption
 +
**Secondary: [[Blazer]] mode, can be stopped at will
 
*[[Arilou]] Wizard (former [[Skiff]])
 
*[[Arilou]] Wizard (former [[Skiff]])
 
**Special notes: Now has inertia
 
**Special notes: Now has inertia
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**Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
 
**Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
 
**Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)
 
**Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)
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*[[Chenjesu]] Broodhome
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**Primary: now is homing
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**Secondary: now has point defense
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*[[Chmmr]] Avatar
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**Special notes: 9 [[Avatar#Additional|ZapSats]] defending half of the ship
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**Primary: Triple Terawatt laser
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**Secondary: Faster tractor beam
  
 
===Bugs===
 
===Bugs===

Revision as of 19:34, 17 April 2007

This page is a stub. We encourage you to edit and improve it.


Eli Dupree, Elvish Pillager on the UQM forums, created an extensive mod of The Ur-Quan Masters that changes all Super Melee ships and even some of its rules. The most recent version of the mod can be found here.

Gameplay

Rule changes

  • 14 planets at once instead of just one (half of the arena is covered with them, the other half is empty)
  • 10 asteroids that sometimes home randomly in one of the players, annoying him (they don't home in the AI player).
  • 30 ships per team instead of just 14.

Ship changes

  • Androsynth Guardian
    • Primary: Dual white laser, medium range, 1 damage, fast energy consumption
    • Secondary: Blazer mode, can be stopped at will
  • Arilou Wizard (former Skiff)
    • Special notes: Now has inertia
    • Primary + Up: Confusion ray (like the Melnorme Trader one)
    • Primary + Left: Fireball (explodes at impact or range limit, transforming into an explosion of lines that deal damage at impact)
    • Primary + Right: Magic missile (projectile that aims in the general direction of the enemy and deals 2 damage)
    • Secondary + Up: Safe teleport (may end up in the path of a projectile, though)
    • Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
    • Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)
  • Chenjesu Broodhome
    • Primary: now is homing
    • Secondary: now has point defense
  • Chmmr Avatar
    • Special notes: 9 ZapSats defending half of the ship
    • Primary: Triple Terawatt laser
    • Secondary: Faster tractor beam

Bugs

See Also