Difference between revisions of "Ur-Quan Warp Pod"
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− | + | [[Image:Urquan warp pod.png|right|32px]] | |
+ | The only '''Ur-Quan Warp Pod''' ever recovered and studied by Alliance scientists was recovered by [[The Captain]] in the Second War. A [[Ur-Quan_Kzer-Za|Kzer-Za]] [[Dreadnought]] had been severely damaged from a battle with a [[Ur-Quan_Kohr-Ah|Kohr-Ah]] [[Marauder]], but by some freak accident had managed to make a soft landing on the surface of Alpha Pavonis VII, and failed to engage its automatic self-destruct mechanism on the death of its crew. The [[Arilou Lalee'lay]] learned of this incident and, after salvaging the wreck for what they could, informed The Captain that he could obtain Ur-Quan technology from the wreck if he chose. This was especially necessary if he wished to use [[QuasiSpace]] travel; the same exotic energy field used to enter [[HyperSpace]], carefully modified, can be used to generate an artificial [[portal]] from HyperSpace to QuasiSpace using the phenomenon known as [[Inter-Dimensional Fatigue]], though this is much more difficult and requires specialized technology that, to our knowledge, only the Arilou possess. Their own [[QuasiSpace Portal Spawner|Portal Spawners]] are powered by comparatively weak warp pods; since their purposes involve reconnaissance and subterfuge more than large-scale transport or combat, they prefer to build their Arilou Lalee'lay [[Skiff|Skiffs]] as small, quick vessels. In order to fit such a device on [[The Flagship]], they required a much more powerful warp pod, and since it was impossible to reach or modify The Flagship's own warp pod hidden inside its [[Precursor]] framework, they had to use the Dreadnought's surviving starboard warp pod. | ||
− | + | A basic piece of starship machinery, the warp pod is a device for generating a [[hyperdrive]] field of unconventional space-time conditions that allow starships to "push up" from [[TrueSpace]] into HyperSpace. Warp pods are a basic feature of starfaring technology, and the engineering principles involved in building them are almost identical from race to race. However, the larger the mass that must be transported, the more powerful the warp pod must be. Therefore massive ships such as the Ur-Quan Kzer-Za Dreadnought or Kohr-Ah Marauder typically possess warp pods capable of generating unusually strong, tight fields, one reason that no local species other than the [[Ur-Quan Kzer-Za|Ur-Quan]] and the [[Chmmr]] have built Dreadnought-sized vessels. | |
− | + | ==Gameplay notes== | |
+ | ===Sources of information=== | ||
+ | |||
+ | The [[Arilou Lalee'lay]] on [[Falayalaralfali]] send [[The Captain]] to retrieve the Warp Pod, providing the exact location. The [[Melnorme]] also sell the location of the wreck as a "current event". The [[Thraddash]] also make a vague reference to a severely damaged Dreadnought heading towards Alpha Pavonis. | ||
+ | |||
+ | ===Acquistion=== | ||
+ | |||
+ | The Warp Pod can be extracted from the [[Dreadnought]] wreck on [[Alpha Pavonis VII]]. | ||
+ | |||
+ | ===Uses=== | ||
+ | |||
+ | The Arilou Lalee'lay on Falayalaralfali require the Warp Pod to be able to mount a [[Portal Spawner]] on a ship as large as [[The Flagship]]. | ||
+ | |||
+ | {{QuestNav}} | ||
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+ | [[Category:Devices]] |
Latest revision as of 22:40, 21 February 2009
The only Ur-Quan Warp Pod ever recovered and studied by Alliance scientists was recovered by The Captain in the Second War. A Kzer-Za Dreadnought had been severely damaged from a battle with a Kohr-Ah Marauder, but by some freak accident had managed to make a soft landing on the surface of Alpha Pavonis VII, and failed to engage its automatic self-destruct mechanism on the death of its crew. The Arilou Lalee'lay learned of this incident and, after salvaging the wreck for what they could, informed The Captain that he could obtain Ur-Quan technology from the wreck if he chose. This was especially necessary if he wished to use QuasiSpace travel; the same exotic energy field used to enter HyperSpace, carefully modified, can be used to generate an artificial portal from HyperSpace to QuasiSpace using the phenomenon known as Inter-Dimensional Fatigue, though this is much more difficult and requires specialized technology that, to our knowledge, only the Arilou possess. Their own Portal Spawners are powered by comparatively weak warp pods; since their purposes involve reconnaissance and subterfuge more than large-scale transport or combat, they prefer to build their Arilou Lalee'lay Skiffs as small, quick vessels. In order to fit such a device on The Flagship, they required a much more powerful warp pod, and since it was impossible to reach or modify The Flagship's own warp pod hidden inside its Precursor framework, they had to use the Dreadnought's surviving starboard warp pod.
A basic piece of starship machinery, the warp pod is a device for generating a hyperdrive field of unconventional space-time conditions that allow starships to "push up" from TrueSpace into HyperSpace. Warp pods are a basic feature of starfaring technology, and the engineering principles involved in building them are almost identical from race to race. However, the larger the mass that must be transported, the more powerful the warp pod must be. Therefore massive ships such as the Ur-Quan Kzer-Za Dreadnought or Kohr-Ah Marauder typically possess warp pods capable of generating unusually strong, tight fields, one reason that no local species other than the Ur-Quan and the Chmmr have built Dreadnought-sized vessels.
Gameplay notes[edit]
Sources of information[edit]
The Arilou Lalee'lay on Falayalaralfali send The Captain to retrieve the Warp Pod, providing the exact location. The Melnorme also sell the location of the wreck as a "current event". The Thraddash also make a vague reference to a severely damaged Dreadnought heading towards Alpha Pavonis.
Acquistion[edit]
The Warp Pod can be extracted from the Dreadnought wreck on Alpha Pavonis VII.
Uses[edit]
The Arilou Lalee'lay on Falayalaralfali require the Warp Pod to be able to mount a Portal Spawner on a ship as large as The Flagship.
Game objectives - required items | |
Sa-Matra | Deep Child Egg Case Fragments - Syreen Shuttle - Sun Device - HyperWave Broadcaster |
Clear Spindle - Aqua Helix - Rosy Sphere - Ultron - Utwig Bomb | |
Taalo Shield - Talking Pet (device) | |
Yehat Rebellion | VUX Beast - Shofixti Maidens |
QuasiSpace | Ur-Quan Warp Pod - QuasiSpace Portal Spawner |