Difference between revisions of "Greg Johnson"
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==Notes and references== | ==Notes and references== | ||
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:<Fwiffo> Regarding the dialog: I defined the conversations structurally and wrote pieces of all of them, however, Greg Johnson was responsible for the majority of the Orz, Arilou, and Pkunk.[...] | :<Fwiffo> Regarding the dialog: I defined the conversations structurally and wrote pieces of all of them, however, Greg Johnson was responsible for the majority of the Orz, Arilou, and Pkunk.[...] | ||
{{note|2}}''See [http://uqm.stack.nl/forum/index.php?topic=3579.0 this poll] on the UQM boards.'' | {{note|2}}''See [http://uqm.stack.nl/forum/index.php?topic=3579.0 this poll] on the UQM boards.'' | ||
[[Category:People]] | [[Category:People]] |
Revision as of 08:01, 15 June 2007
When thinking of Star Control II's design and fiction, Paul Reiche III always comes in mind. However, Greg Johnson, the lead designer of StarFlight, also did an amount of work comparable to Paul's.
Indeed, Paul himself has openly credited him (and his game) in the 2007 IRC chat, saying "Starflight was the big daddy. Greg Johnson is a design god.". Johnson did most of the Orz, Arilou and Pkunk dialogue.1
Other contributions include:
- The Utwig, Pkunk and Orz voices (for the 3DO version) — generally positively received by fans, though the Orz voice has been openly criticized (and a significant percentage of fans don't like the Utwig voice2)
- Art and animation
He also used to play Super Melee along with Paul and Toby Schadt.
Notes and references
- 1From the 1998 IRC chat with Toys for Bob (Fwiffo is both Fred Ford and Paul Reiche III here):
- <Fwiffo> Regarding the dialog: I defined the conversations structurally and wrote pieces of all of them, however, Greg Johnson was responsible for the majority of the Orz, Arilou, and Pkunk.[...]
- 2See this poll on the UQM boards.