Difference between revisions of "List of weapons"

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(Removed fanfic weapon names)
(some more corrections and simplifications)
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! width=0% | Notes
 
! width=0% | Notes
 
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| [[Androsynth]] || [[Guardian]] || Acid Bubbles || 2 || Follows using Chaos(TM) tracking - as the Star Control 1 DataBank says. Equivalent to wobbling. || Blazer Mode || 3 per hit || transforms into an inertialess comet that does damage by ramming foe, and cannot change back until battery is expended
+
| [[Androsynth]] || [[Guardian]] || Molecular Acid Bubbles || 2 || Follows using Chaos(TM) tracking || Blazer Mode || 3 per hit || transforms into an high-speed, inertialess comet that does damage by ramming into a foe, and cannot change back until battery is expended
 
|-
 
|-
| [[Arilou]] || [[Skiff]] || Ventral laser || 1 || Automatically aims at foe || Random Teleport || 0 || Teleports the Skiff to a random point on the map
+
| [[Arilou]] || [[Skiff]] || Ventral laser || 1 || Automatically aims at foe || Random Teleport || 0 || Teleports the Skiff to a random point on the battlefield
 
|-
 
|-
 
| [[Chenjesu]] || [[Broodhome]] || Photon Crystal Shard || 6 for direct hit, 2 for shattered piece || travels outward until fire is released, then shatters. || D.O.G.I. || 0 || Follows foe and saps battery power
 
| [[Chenjesu]] || [[Broodhome]] || Photon Crystal Shard || 6 for direct hit, 2 for shattered piece || travels outward until fire is released, then shatters. || D.O.G.I. || 0 || Follows foe and saps battery power
 
|-
 
|-
| [[Chmmr]] || [[Avatar]] || Terawatt Laser || 2 || Continuous laser that damages VERY fast || Tractor Beam || 0 || pulls foe closer
+
| [[Chmmr]] || [[Avatar]] || Powerful laser || 2 || Continuous laser that damages VERY fast || Tractor Beam || 0 || pulls foe closer
 
|-
 
|-
 
| [[Druuge]] || [[Mauler]] || High-recoil Cannon || 6 || Throws Druuge backwards || Burn Crew || 1 (to self) || Destroys 1 crew to recharge battery
 
| [[Druuge]] || [[Mauler]] || High-recoil Cannon || 6 || Throws Druuge backwards || Burn Crew || 1 (to self) || Destroys 1 crew to recharge battery
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| [[Ilwrath]] || [[Avenger]] || Hellfire Spout || 1 || Very fast-firing, must uncloak to use || Cloaking Field || 0 || Disappears, but cannot fire
 
| [[Ilwrath]] || [[Avenger]] || Hellfire Spout || 1 || Very fast-firing, must uncloak to use || Cloaking Field || 0 || Disappears, but cannot fire
 
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|-
| [[Kohr-Ah]] || [[Marauder]] || Spinning Blade || 1 || flies until fire is released, then stops and tracks nearby ships || F.R.I.E.D. || 3 || Fires in all directions at once
+
| [[Kohr-Ah]] || [[Marauder]] || Spinning blade-disk || 1 || flies until fire is released, then stops and tracks nearby ships || F.R.I.E.D. || 3 || Fires in all directions at once
 
|-
 
|-
| [[Melnorme]] || [[Trader]] || Charging Shot ([[Keel-Verezy]] origin) || 2/4/6/8 || Does more damage the longer fire is held || Confusion ray || 0 || Disables secondary fire, and lock foe into spinning in one direction
+
| [[Melnorme]] || [[Trader]] || Variable power blaster ([[Keel-Verezy]] origin) || 2/4/6/8 || Does more damage the longer fire is held || Confusion ray || 0 || Disables secondary fire, and lock foe into spinning in one direction
 
|-
 
|-
 
| [[Mmrnmhrm]] || [[X-Form]] || Missiles || 1 || track, only in Y-Wing form || Lasers || 1 || hit very fast, must be in X-Wing Form
 
| [[Mmrnmhrm]] || [[X-Form]] || Missiles || 1 || track, only in Y-Wing form || Lasers || 1 || hit very fast, must be in X-Wing Form
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| [[Mycon]] || [[Podship]] || Homing Plasmoid || 1-10 || dissipates over time and hits to the shot || Regrow Crew || -4 (to self) || Regrows 4 crew
 
| [[Mycon]] || [[Podship]] || Homing Plasmoid || 1-10 || dissipates over time and hits to the shot || Regrow Crew || -4 (to self) || Regrows 4 crew
 
|-
 
|-
| [[Orz]] || [[Nemesis]] || Howitzer || 3 || Can rotate turret and fire at any angle || Space Marine || varies || Launches a space marine that boards foe's ship and attacks the crew, will likely die as it it infiltrating.
+
| [[Orz]] || [[Nemesis]] || Howitzer || 3 || Can rotate turret and fire at any angle || Space Marine || varies || Launches a space marine that boards foe's ship and attacks the crew, will likely die as it is infiltrating.
 
|-
 
|-
 
| [[Pkunk]] || [[Fury]] || Triple-mounted hot metal minigun || 1 || fires from front and both sides || Insult || 0 || recharges 2 battery
 
| [[Pkunk]] || [[Fury]] || Triple-mounted hot metal minigun || 1 || fires from front and both sides || Insult || 0 || recharges 2 battery
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| [[Shofixti]] || [[Scout]] || Mendokusai Energy Dart || 1 ||  || Glory Device|| 14 || kamikaze attack that destroys the Scout (must press 3 times to use)
 
| [[Shofixti]] || [[Scout]] || Mendokusai Energy Dart || 1 ||  || Glory Device|| 14 || kamikaze attack that destroys the Scout (must press 3 times to use)
 
|-
 
|-
| [[Slylandro]] || [[Probe]] || Lightning Beam || 1 || always aims to enemy || re-energize || 0 || allows probe to "scoop" asteroids and convert them to a full battery
+
| [[Slylandro]] || [[Probe]] || Lightning || 1 || always aims to enemy || re-energize || 0 || allows probe to "scoop" asteroids and convert them to a full battery
 
|-
 
|-
| [[Spathi]] || [[Eluder]] || plasma pellet || 1 ||  || B.U.T.T || 2 || fires from rear
+
| [[Spathi]] || [[Eluder]] || weak, forward gun || 1 ||  || B.U.T.T || 2 || fires from rear
 
|-
 
|-
 
| [[Supox]] || [[Blade]] || Sprout Gun || 1 ||  || Lateral Thrusting System || 0 || allow easy strafing
 
| [[Supox]] || [[Blade]] || Sprout Gun || 1 ||  || Lateral Thrusting System || 0 || allow easy strafing
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| [[Thraddash]] || [[Torch]] || Mark VI Blaster || 1 ||  || [[Reeunk]] Afterburner || 2 || Launches Torch ahead, leaving a trail of fire for foe to crash through
 
| [[Thraddash]] || [[Torch]] || Mark VI Blaster || 1 ||  || [[Reeunk]] Afterburner || 2 || Launches Torch ahead, leaving a trail of fire for foe to crash through
 
|-
 
|-
| [[Umgah]] || [[Drone]] || Antimatter Cone || 1 || fires continuously, takes no energy || Reverse Jump || 0 || launches Drone backwards and then cancels all momentum
+
| [[Umgah]] || [[Drone]] || Antimatter Cone || 1 || fires continuously, takes no energy || Retro-propulsion System || 0 || launches Drone backwards and then cancels all momentum
 
|-
 
|-
 
| [[Ur-Quan]] || [[Dreadnought]] || Fusion Blast || 4 ||  || Launch Fighters || varies || launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage.
 
| [[Ur-Quan]] || [[Dreadnought]] || Fusion Blast || 4 ||  || Launch Fighters || varies || launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage.
 
|-
 
|-
| [[Utwig]] || [[Jugger]] || Beam weapon array || 1 || fires 6 at once, takes no energy || Absorption shield || 0 || converts all damage taken into battery power
+
| [[Utwig]] || [[Jugger]] || Wide area guns || 1 || fires 6 at once, takes no energy || Absorption shield || 0 || converts all damage taken into battery power
 
|-
 
|-
 
| [[VUX]] || [[Intruder]] || Gigawatt Laser || 1 ||  || Limpet Parasite Cocoon || 0 || slows down foe
 
| [[VUX]] || [[Intruder]] || Gigawatt Laser || 1 ||  || Limpet Parasite Cocoon || 0 || slows down foe
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| [[Yehat]] || [[Terminator]] || Twin Ion Pulse Cannons || 1 ||  || Force Shield || 0 || blocks all damage
 
| [[Yehat]] || [[Terminator]] || Twin Ion Pulse Cannons || 1 ||  || Force Shield || 0 || blocks all damage
 
|-
 
|-
| [[Zoq-Fot-Pik]] || [[Stinger]] || Spread gun || 1 || inaccurate || Tongue Attack || 12 || point-blank range
+
| [[Zoq-Fot-Pik]] || [[Stinger]] || [[Antimatter]] spray gun || 1 || inaccurate || Tongue Attack || 12 || point-blank range
 
|-
 
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|}
 
|}

Revision as of 05:14, 28 March 2007

Race Ship Weapon #1 Damage Notes Weapon #2 Damage Notes
Androsynth Guardian Molecular Acid Bubbles 2 Follows using Chaos(TM) tracking Blazer Mode 3 per hit transforms into an high-speed, inertialess comet that does damage by ramming into a foe, and cannot change back until battery is expended
Arilou Skiff Ventral laser 1 Automatically aims at foe Random Teleport 0 Teleports the Skiff to a random point on the battlefield
Chenjesu Broodhome Photon Crystal Shard 6 for direct hit, 2 for shattered piece travels outward until fire is released, then shatters. D.O.G.I. 0 Follows foe and saps battery power
Chmmr Avatar Powerful laser 2 Continuous laser that damages VERY fast Tractor Beam 0 pulls foe closer
Druuge Mauler High-recoil Cannon 6 Throws Druuge backwards Burn Crew 1 (to self) Destroys 1 crew to recharge battery
Earthling Cruiser MX Nuclear Missile 4 Uses "Fire-and-forget" tracking SDI Point Defense Laser 1 Shoots down nearby weapon shots or shoots at enemy's hip if in range
Ilwrath Avenger Hellfire Spout 1 Very fast-firing, must uncloak to use Cloaking Field 0 Disappears, but cannot fire
Kohr-Ah Marauder Spinning blade-disk 1 flies until fire is released, then stops and tracks nearby ships F.R.I.E.D. 3 Fires in all directions at once
Melnorme Trader Variable power blaster (Keel-Verezy origin) 2/4/6/8 Does more damage the longer fire is held Confusion ray 0 Disables secondary fire, and lock foe into spinning in one direction
Mmrnmhrm X-Form Missiles 1 track, only in Y-Wing form Lasers 1 hit very fast, must be in X-Wing Form
Mycon Podship Homing Plasmoid 1-10 dissipates over time and hits to the shot Regrow Crew -4 (to self) Regrows 4 crew
Orz Nemesis Howitzer 3 Can rotate turret and fire at any angle Space Marine varies Launches a space marine that boards foe's ship and attacks the crew, will likely die as it is infiltrating.
Pkunk Fury Triple-mounted hot metal minigun 1 fires from front and both sides Insult 0 recharges 2 battery
Shofixti Scout Mendokusai Energy Dart 1 Glory Device 14 kamikaze attack that destroys the Scout (must press 3 times to use)
Slylandro Probe Lightning 1 always aims to enemy re-energize 0 allows probe to "scoop" asteroids and convert them to a full battery
Spathi Eluder weak, forward gun 1 B.U.T.T 2 fires from rear
Supox Blade Sprout Gun 1 Lateral Thrusting System 0 allow easy strafing
Syreen Penetrator Particle Beam Stiletto 2 Syreen Song varies according to distance causes crew to jump ship. Can be picked up by either side.
Thraddash Torch Mark VI Blaster 1 Reeunk Afterburner 2 Launches Torch ahead, leaving a trail of fire for foe to crash through
Umgah Drone Antimatter Cone 1 fires continuously, takes no energy Retro-propulsion System 0 launches Drone backwards and then cancels all momentum
Ur-Quan Dreadnought Fusion Blast 4 Launch Fighters varies launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage.
Utwig Jugger Wide area guns 1 fires 6 at once, takes no energy Absorption shield 0 converts all damage taken into battery power
VUX Intruder Gigawatt Laser 1 Limpet Parasite Cocoon 0 slows down foe
Yehat Terminator Twin Ion Pulse Cannons 1 Force Shield 0 blocks all damage
Zoq-Fot-Pik Stinger Antimatter spray gun 1 inaccurate Tongue Attack 12 point-blank range