Difference between revisions of "Melnorme"
(Blue bridge, weapon system, "itchy pods", various corrections) |
(The way the Melnorme tells it suggest that "seeing the consoles more clearly" is actually the primary purpose. Removed "pods" speculation.) |
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The Melnorme's basic culture revolves around exchanges of items, information, and commodities. They believe that giving without receiving is barbaric. The Melnorme lustily search for new information about biological creatures and the strange [[Precursor]] [[Rainbow Worlds]], but to what end is unknown, although, it is probably safe to assume that they sell the information to someone else. | The Melnorme's basic culture revolves around exchanges of items, information, and commodities. They believe that giving without receiving is barbaric. The Melnorme lustily search for new information about biological creatures and the strange [[Precursor]] [[Rainbow Worlds]], but to what end is unknown, although, it is probably safe to assume that they sell the information to someone else. | ||
− | Melnorme are highly sensitive to color. Their bridge has a colorful background that changes to fit their mood or activities. Red is for travel, purple is generally assumed to be for trade (if one manages to find enough credits the Melnorme might even sell the information about turning purple{{ref|1}}). A blue bridge signifies a response to an unexpected threat and emotional distress, also having the | + | Melnorme are highly sensitive to color. Their bridge has a colorful background that changes to fit their mood or activities. Red is for travel, purple is generally assumed to be for trade (if one manages to find enough credits the Melnorme might even sell the information about turning purple{{ref|1}}). A blue bridge signifies a response to an unexpected threat and emotional distress, also having the effect to permit the Melnorme Trade Master see his weapon consoles more clearly. |
The similarity in name between "Melnorme" and "[[Mael-Num]]", combined with the fact that the Mael-Num are being described as one-eyed creatures, may lead one to suspect there is a connection between the two. And indeed, [[Paul Reiche III]] and [[Fred Ford]] have confirmed that the Mael-Num are ancestors of the Melnorme. Presumably, the Melnorme would be willing to sell this information along with their full history, psychology, mental powers, their unique physiology, the exact location of homeworlds, and their "potentially ominous" long-term plans. However, buying this information would indebt our whole species for centuries. | The similarity in name between "Melnorme" and "[[Mael-Num]]", combined with the fact that the Mael-Num are being described as one-eyed creatures, may lead one to suspect there is a connection between the two. And indeed, [[Paul Reiche III]] and [[Fred Ford]] have confirmed that the Mael-Num are ancestors of the Melnorme. Presumably, the Melnorme would be willing to sell this information along with their full history, psychology, mental powers, their unique physiology, the exact location of homeworlds, and their "potentially ominous" long-term plans. However, buying this information would indebt our whole species for centuries. | ||
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The Melnorme have an aversion for the [[Druuge]], who also sell fuel. | The Melnorme have an aversion for the [[Druuge]], who also sell fuel. | ||
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==Notes and references== | ==Notes and references== |
Revision as of 14:45, 6 April 2007
Melnorme | ||||||||
MelnormeComm.png Trademaster Greenish | ||||||||
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The Melnorme (pronounced /'mɛlnɔːmeɪ/), as far as we know, are a race of traveling traders in information and technology. They appear as several yellow globs piled on top of each other, with a large smile and a single eye.
The Melnorme's basic culture revolves around exchanges of items, information, and commodities. They believe that giving without receiving is barbaric. The Melnorme lustily search for new information about biological creatures and the strange Precursor Rainbow Worlds, but to what end is unknown, although, it is probably safe to assume that they sell the information to someone else.
Melnorme are highly sensitive to color. Their bridge has a colorful background that changes to fit their mood or activities. Red is for travel, purple is generally assumed to be for trade (if one manages to find enough credits the Melnorme might even sell the information about turning purple1). A blue bridge signifies a response to an unexpected threat and emotional distress, also having the effect to permit the Melnorme Trade Master see his weapon consoles more clearly.
The similarity in name between "Melnorme" and "Mael-Num", combined with the fact that the Mael-Num are being described as one-eyed creatures, may lead one to suspect there is a connection between the two. And indeed, Paul Reiche III and Fred Ford have confirmed that the Mael-Num are ancestors of the Melnorme. Presumably, the Melnorme would be willing to sell this information along with their full history, psychology, mental powers, their unique physiology, the exact location of homeworlds, and their "potentially ominous" long-term plans. However, buying this information would indebt our whole species for centuries.
The Melnorme are never found in Hyperspace (unless you call them or they come offering to rescue you) and are generally encountered only around supergiant star systems. A Melnorme is always located in every supergiant star in our region of space.
The first Melnorme Trade Master to contact The Captain is known as Trade Master Greenish, captain of the Trader vessel Inevitably Successful In All Circumstances.
The Melnorme's Trader ship, while not designed as a warship, is still capable of defending itself, possessing a weapon system bought from the Keel-Verezy just one month before their first meeting with The Captain. Its variable power blaster is known as the one thing that can actually absorb an Ur-Quan Fusion Blast and the Confusion Ray is capable of temporarily scrambling a ship's navigation and crippling its special systems.
The Melnorme have an aversion for the Druuge, who also sell fuel.
Notes and references
- 1In the original PC version, this information cost 120,000 Credits. In the 3D0 version this cost was raised to 12,000,000 Credits. Both of these amounts are unreachable in normal game play. Also, there is no response in the Melnorme conversation tree even if the player were to improperly obtain enough Credits and to try purchasing this information.