Difference between revisions of "Battle group"

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A ''battlegroup'' is a group of one to fourteen ships, either spawned in [[HyperSpace]] or guarding a [[TrueSpace]] star system. It is treated as a single entity (represented in HyperSpace as a black gravity well and in TrueSpace as a single, non-rotating ship of the respective race) and the ships constituting it cannot separate. Colliding with a battlegroup will initiate an [[encounter]] (if the battlegroup is encountered in HyperSpace, the encounter will take place in TrueSpace, in an area defined "[[Deep Space]]" — and if in battle with the alien ships encountered, a planet will still be available).
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A '''battle group''' is a group of one to fourteen [[list of ships|ships]], either spawned in [[HyperSpace]] or guarding a [[TrueSpace]] star system. It is treated as a single entity (represented in HyperSpace as a black "spoor" and in TrueSpace as a single, non-rotating ship of the respective race) and the ships constituting it cannot separate. Colliding with a battle group will initiate an [[encounter]]. If the battle group is encountered in HyperSpace, the encounter will take place in TrueSpace, in an area called "[[Deep Space]]" — and if the encounter turns hostile, a planet will still be present for the battle.
  
==Battlegroup behaviour==
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==Battle group behaviour==
*In HyperSpace, battlegroups spawn randomly at most once a day and follow the [[Flagship]]. Notice that they simply head towards it, instead of heading a bit further to collide with it if it does not change course.
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*In HyperSpace, battle groups spawn randomly at most once a day and follow the [[Flagship]]. Notice that they simply head towards it, instead of heading a bit further to collide with it if it does not change course.
*In TrueSpace, battlegroups circle at different ranges around planets, switching randomly between them. Most battlegroups can only be seen in the closest [[zoom level]] (focused on a planet), though they may randomly switch back to the main zoom level.
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*In TrueSpace, battle groups circle at different ranges around planets, switching randomly between them. Most battle groups can only be seen in the closest [[zoom level]] (focused on a planet), though they may randomly switch back to the main zoom level.
  
If the Flagship gets close enough to a TrueSpace battlegroup, regardless of whether they are [[Friendly alien races|friendly]], [[Neutral alien races|neutral]] or [[Hostile alien races|hostile]], all battlegroups in the system will head on an intercept course with [[The Captain]]'s fleet — including those at different zoom levels. After the encounter is finished, they return to patrolling unless they are hostile.
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If the Flagship gets close enough to a TrueSpace battle group, regardless of whether they are [[Friendly alien races|friendly]], [[Neutral alien races|neutral]] or [[Hostile alien races|hostile]], all battle groups in the system will head on an intercept course with [[The Flagship]] — including those at different zoom levels. After the encounter is finished, they return to patrolling unless they are hostile.
  
There may not be battlegroups pertaining to different species in a single star system, even if their [[Spheres of Influence]] meet.
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There may not be battle groups pertaining to different species in a single star system, even if their [[Spheres of Influence]] overlap on that star system.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 04:25, 14 April 2007

A battle group is a group of one to fourteen ships, either spawned in HyperSpace or guarding a TrueSpace star system. It is treated as a single entity (represented in HyperSpace as a black "spoor" and in TrueSpace as a single, non-rotating ship of the respective race) and the ships constituting it cannot separate. Colliding with a battle group will initiate an encounter. If the battle group is encountered in HyperSpace, the encounter will take place in TrueSpace, in an area called "Deep Space" — and if the encounter turns hostile, a planet will still be present for the battle.

Battle group behaviour

  • In HyperSpace, battle groups spawn randomly at most once a day and follow the Flagship. Notice that they simply head towards it, instead of heading a bit further to collide with it if it does not change course.
  • In TrueSpace, battle groups circle at different ranges around planets, switching randomly between them. Most battle groups can only be seen in the closest zoom level (focused on a planet), though they may randomly switch back to the main zoom level.

If the Flagship gets close enough to a TrueSpace battle group, regardless of whether they are friendly, neutral or hostile, all battle groups in the system will head on an intercept course with The Flagship — including those at different zoom levels. After the encounter is finished, they return to patrolling unless they are hostile.

There may not be battle groups pertaining to different species in a single star system, even if their Spheres of Influence overlap on that star system.