Difference between revisions of "Discrepancies in the Star Control universe"
Jump to navigation
Jump to search
(Physics/Realism-related discrepancies) |
Fyzixfighter (talk | contribs) (→Gameplay oddities: making real-world differences their own subheading, small tweaks and one question) |
||
Line 50: | Line 50: | ||
*There exists the ability to have non-[[Orz]] use [[Nemesis#Secondary|Orz Marine]]s, though it is explicitly stated that vessels of a certain species may only be captained by that species. Also, regardless of whether your crew is entirely non-human, there will always be a [[Bukowski]], [[Liebermann triplets]] and so on. | *There exists the ability to have non-[[Orz]] use [[Nemesis#Secondary|Orz Marine]]s, though it is explicitly stated that vessels of a certain species may only be captained by that species. Also, regardless of whether your crew is entirely non-human, there will always be a [[Bukowski]], [[Liebermann triplets]] and so on. | ||
*When the Utwig start moving towards their homeworld (retreating after their [[Supox and Utwig offensive against the Kohr-Ah|offensive against the Kohr-Ah]]), ships immediately appear in their star system, saying that they have returned from the battle. | *When the Utwig start moving towards their homeworld (retreating after their [[Supox and Utwig offensive against the Kohr-Ah|offensive against the Kohr-Ah]]), ships immediately appear in their star system, saying that they have returned from the battle. | ||
− | *[[The Flagship]] is able to traverse the [[wikipedia:Solar System|Solar System]] | + | *Ships "warp in" into [[Super Melee]] even if they both started in [[TrueSpace]]. |
− | *The representation of star systems is simplified: planets do not move, moons are too few (especially in the | + | |
+ | ==Differences with real world physics== | ||
+ | *[[The Flagship]] is able to traverse the [[wikipedia:Solar System|Solar System]] at half the [[wikipedia:Speed of light|speed of light]] without experiencing any side effects. | ||
+ | *The representation of star systems is simplified: planets do not move, moons are too few (especially in the [[Sol]] system), the scale is upside down<!--what does this mean? scale of what?-->, there are no asteroids or nebulae. | ||
*[[Leyland gravity whip]]s are a warped and simplified version of [[wikipedia:Gravitational slingshot|Gravitational slingshots]]. | *[[Leyland gravity whip]]s are a warped and simplified version of [[wikipedia:Gravitational slingshot|Gravitational slingshots]]. | ||
− | * | + | *Super Melee is not to scale, obeys [[Relativity effect|unrealistic physics]], contains an exaggerated number of asteroids (and asteroid-planet collisions) and has ships fighting one by one instead of all together. |
− | |||
*Enemies are dumb, both in Super Melee and in HyperSpace. | *Enemies are dumb, both in Super Melee and in HyperSpace. | ||
[[Category:About the Star Control series]] | [[Category:About the Star Control series]] |
Revision as of 19:36, 18 April 2007
This page is currently incomplete. We encourage you to edit and expand it. |
For the most part, the rich and diverse lore of the Star Control Universe as created by TFB is self-consistent. However, there are a certain notable discrepancies within the games and its associated canon. This page is intended to organize and catalog these inconsistencies. A certain number of discrepancies occur between the PC and 3DO versions of the game; though not listed here, most of these can be found at the Version Comparison.
Discrepancies between Star Control I & II
- Historical events
- Star Control places the relevant events within the 26th and 27th centuries while Star Control II places most events within the 21st and 22nd centuries.
- The Battle at Draco, mentioned in one of the full game campaigns, probably did not happen in Draconis.
- The Ur-Quan Kzer-Za captains are known as Masters in SC1, but as Lords in SC2.
- The Insult, according to the Sega version of SC1, was "That is one ugly sucker", while the SC2 manual identifies it as "That’s the ugliest freak-face I’ve ever seen!".
- During a full game in SC1, Life Worlds where Mycon colonies have been established do not become inhospitable to other races (i.e. Shattered Worlds).
- The full game campaigns in SC1 give the impression that races have more colonies than they have in SC2.
- In the Sega SC1 campaign The Nebula, it is stated that the Yehat have multiple homeworlds hidden in a nebula, while in SC2 they have a single homeworld, not in a nebula.
Discrepancies within Star Control II
- Syreen
- The SC2 manual states that their homeworld in the Arianni constellation.
- The SC2 manual also calls their homeworld Syrea.
- Beta Copernicus I, as a shattered world, doesn't seem to match Talana's descriptions: it has 1.06 g (not slightly less), no atmosphere (no sulfur clouds), and is not very hot.
- The Insult
- Jeffry L. Rand's ship is given multiple names: Miwok in the SC2 manual, or Far Voyager in Hayes' account.
- The timing of the event is also different: Hayes says that the encounter happened in 2119, while the SC2 manual says the event happened in 2126, which also conflicts with other elements in the Hayes' summary of the Ur-Quan Slave War.
- Only Hayes refers to the Yehat ruling clan as the Veep-Zeeps, every other source identifies them as the Veep-Neeps.
- Different versions of "The Words"
- "Hold! What you are doing to us is wrong! Why do you do this thing?" -The Safe Ones, Arilou, and The Captain
- "Hold! Why do you do this! What you are doing is wrong!" -Pkunk
- While the Role Playing Resource Guide correctly identifies the Pkunk, it misidentifies the Melnorme and Spathi ships as places where the Words can be learned; it should list the Arilou and the Safes Ones.
- Unzervalt is Vela I in the game, but called Vela II in the SC2 manual.
- Unlike every other encounter with them, the first Probe attack on the Tobermoon just disabled it, not destroying it and everyone on board.
- According to the Resource Guide, the Faz joined the Sentient Milieu 2000 years ago, long after the first Doctrinal Conflict.
- The Whackin' Bush is listed in the Role Playing Resource Guide as being harmless, while it in fact defined in the game's source code to be moderately dangerous.
- Hayes also says that the Precursors lived 200,000 years ago, while the manual and the Slylandro identify their age as 250,000 years ago.
Gameplay oddities
- The Kohr-Ah wipe out the Arilou Sphere of Influence, but their homeworld is untouched (they may have just been forced to retreat entirely to QuasiSpace).
- Melnorme Trade Master Greenish is not the same captain in combat if you choose to be hostile the first time.
- Thraddash Torches can still be built at the Earth Starbase after taking the Aqua Helix; individual Thraddash will attack you, but for the rest, the game behaves as if the Alliance is still intact (bug #973).
- Normally VUX Intruders warp into the combat zone right next to the enemy ship, but in the SC2 full game this does not seem to apply.
- Although the Supox and the Utwig mention that they fight the Kohr-Ah in tandem, their spheres of influence are separated while in battle with the aforementioned Ur-Quan subspecies.
- There exists the ability to have non-Orz use Orz Marines, though it is explicitly stated that vessels of a certain species may only be captained by that species. Also, regardless of whether your crew is entirely non-human, there will always be a Bukowski, Liebermann triplets and so on.
- When the Utwig start moving towards their homeworld (retreating after their offensive against the Kohr-Ah), ships immediately appear in their star system, saying that they have returned from the battle.
- Ships "warp in" into Super Melee even if they both started in TrueSpace.
Differences with real world physics
- The Flagship is able to traverse the Solar System at half the speed of light without experiencing any side effects.
- The representation of star systems is simplified: planets do not move, moons are too few (especially in the Sol system), the scale is upside down, there are no asteroids or nebulae.
- Leyland gravity whips are a warped and simplified version of Gravitational slingshots.
- Super Melee is not to scale, obeys unrealistic physics, contains an exaggerated number of asteroids (and asteroid-planet collisions) and has ships fighting one by one instead of all together.
- Enemies are dumb, both in Super Melee and in HyperSpace.