Difference between revisions of "Navigation Hints"

From Ultronomicon
Jump to navigation Jump to search
(clarified exactly when a new race's domain shows up on the starmap)
(added link to sphere of influence)
Line 12: Line 12:
 
*When you're going to some specific destination in [[HyperSpace]], you may want to bring along some extra [[Storage Bay]]s and collect some minerals on route, killing two birds with one stone.
 
*When you're going to some specific destination in [[HyperSpace]], you may want to bring along some extra [[Storage Bay]]s and collect some minerals on route, killing two birds with one stone.
  
* After you meet a new alien race, click on "Starmap" on the main menu to see if the map has been augmented to show the boundary of that race's domain. You won't find a map in a drawer in this game.  
+
* After you meet a new alien race, click on "Starmap" on the main menu to see if the map has been augmented to show that race's [[Sphere of Influence]]. You won't find a map in a drawer in this game.  
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 16:47, 6 January 2008

This page is guaranteed to be spoiler free. It is safe for you to read this page even if you have not completed playing The Ur-Quan Masters. Links you follow from this page do not share this guarantee unless they also include this text.


  • One unit of fuel will permit you to travel 10 units of distance in hyperspace. The number of engines your flagship has doesn't change this, you only travel faster with more engines. So you have to do the math to ensure that you'll have enough fuel to get to a named destination and back. There may be places to get fuel en route, but you have to know where these are for certain.
  • The nose of your flagship is indicated by the white dot. To click onto a planet, the dot must touch the center of the planet. If you aren't yet adept with the controls, or don't have your flagship improved much, and are about to zoom past a planet, you might be able to get it to touch by sweeping the nose of the flagship back and forth with the thruster controls (left and right arrows). You can't sweep past the critical point and thereby lose your rendezvous, for as soon as it touches, the screen will change to a close-up. Otherwise, you can cross over a planet (or a star) provided that your nose doesn't touch the planet's center. And note that you can also land base-down, too.
  • There are three different types of worlds from the standpoint of leaving them.
    • If you're starting from a planet far from its sun, point yourself in any cardinal direction (up, down, left, right) and just go. When the screen shifts to the larger view, the flagship appears stopped, so you have time to point your flagship in the appropriate direction.
    • If you're starting on a satellite of a planet far from its star, save time by pointing it in the cardinal direction that's closest to the edge; you will still be able to turn on the next larger view as well.
    • But if you're starting from a world near its sun, you have to keep track of which direction you will go next before you reach it, because in the wider screen, your flagship won't be stopped; rather, the star will soon accelerate you, and whip you around to some other direction, so you'll have to take account of that, too.
  • When you're going to some specific destination in HyperSpace, you may want to bring along some extra Storage Bays and collect some minerals on route, killing two birds with one stone.
  • After you meet a new alien race, click on "Starmap" on the main menu to see if the map has been augmented to show that race's Sphere of Influence. You won't find a map in a drawer in this game.