Difference between revisions of "User:Phoenix"
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I have been a fan of [[Star Control I]] and [[Star Control II]] since 1992. I am new to the world of Wiki, but this is the perfect subject for me in which to contribute. I am currently a tech writer in the software development field and I live in Toronto, Ontario, Canada. | I have been a fan of [[Star Control I]] and [[Star Control II]] since 1992. I am new to the world of Wiki, but this is the perfect subject for me in which to contribute. I am currently a tech writer in the software development field and I live in Toronto, Ontario, Canada. | ||
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+ | I don't remember too much of the history and storylines, therefore, I will tend to contribute more to the tactical articles than the storyline articles. I will also try to edit and copyedit content as I see them. | ||
==Favourite ships== | ==Favourite ships== |
Revision as of 19:47, 30 September 2005
Phoenix in brief
I have been a fan of Star Control I and Star Control II since 1992. I am new to the world of Wiki, but this is the perfect subject for me in which to contribute. I am currently a tech writer in the software development field and I live in Toronto, Ontario, Canada.
I don't remember too much of the history and storylines, therefore, I will tend to contribute more to the tactical articles than the storyline articles. I will also try to edit and copyedit content as I see them.
Favourite ships
In general, I favour fast, mobile ships with medium- to long-range weaponry.
Star Control I
In Star Control I, I usually played the Alliance when in Melee mode, where I chose the Shofixti Scout as a kamikaze sacrifice to fight the computer enemy before choosing the real counter-attacker. Eventually, I could kill more ships before having to use the Glory device, and the Scout became my ship of choice.
I liked playing the Arilou Skiff because of the cheap planet-hugging tactic. I could also defeat the Mycon Podship with relative ease - something I could not readily accomplish with the Scout.
Star Control II
In Star Control II, I found that the mobility of the Supox Blade was a huge boon against the greatly improved computer AI. I could also readily defeat my brother, who favoured using larger ships. The computer AI could easily be fooled by a strafing run or full charge-reverse charge manoeuvre.
I didn't usually play the Hierarchy ships in Star Control I because of the general lack of mobility of their ships, but after using Captain Fwiffo's specially modified, super-efficient, mass-destruction-oriented starship (which could lay siege to an entire planetary system if he so chose), I began to appreciate the near-invincibility of the Eluder against the Ur-Quan Kzer-Za and Kohr-Ah ships. The great mobility and B.U.T.T. missiles made this a very effective ship.
Bookmarks
Work in progress
- Shofixti - update with information
- Scout - provide further tactical information
- Arilou Lalee'lay - copyedit
- Skiff - provide further tactical information