Difference between revisions of "Super-Melee"
Jump to navigation
Jump to search
Fyzixfighter (talk | contribs) m (changing link to list, not category) |
m (+cat) |
||
Line 5: | Line 5: | ||
For tips on playing, see [[Multiplayer Melee Suggestions]]. | For tips on playing, see [[Multiplayer Melee Suggestions]]. | ||
+ | |||
+ | [[Category:Game mechanics]] |
Revision as of 16:39, 11 November 2005
Super Melee was first introduced in Star Control II. It is an improvement over the standard melee found in Star Control I which pitted the hierarchy against the alliance in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five ships available in Star Control II.
Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are.
For tips on playing, see Multiplayer Melee Suggestions.