User:Phoenix
Phoenix in brief
I have been a fan of Star Control I and Star Control II since 1992. I am new to the world of Wiki, but this is the perfect subject for me in which to contribute. I am currently a tech writer in the software development field (with an electrical engineering background), so hopefully my writing and editing skills will overcome my Wiki-ineptitude.
I currently live in Toronto, Ontario, Canada.
Favourite ships
In general, I favour fast, mobile ships with medium to long range weaponry.
Star Control I
In Star Control I, I usually played the Alliance of Free Stars in the Melee mode, where I chose the Shofixti Scout as a sacrificial lamb to fight the computer enemy before choosing the real counter-attacker. Eventually, I could kill more ships before having to use the Glory device, and the Scout became my ship of choice.
I liked playing the Arilou Skiff because of the cheap planet-hugging tactic. I could also defeat the Mycon Podship with relative ease - something I could not readily accomplish with the Shofixti Scout.
Star Control II
In Star Control II, I simply found that the mobility of the Supox Blade to be a huge boon against the greatly improved computer AI. I could also readily defeat my brother, who favoured using larger ships. The computer AI could easily be fooled by a strafing run or full charge-reverse charge manoeuvre.
I didn't usually play the Hierarchy ships in Star Control I because of the general lack of mobility of ships, but after using Captain Fwiffo's specially modified, super-efficient, mass-destruction-oriented starship (which could lay siege to an entire planetary system if he so chose), I really appreciated the near-invincibility of the Eluder against the Ur-Quan Kzer-Za and Kohr-Ah ships. The extreme mobility and B.U.T.T. missiles made this a very effective ship.