Race
|
Ship
|
Weapon #1
|
Damage
|
Notes
|
Weapon #2
|
Damage
|
Notes
|
Androsynth |
Guardian |
Acid Bubbles |
2 |
Follows using Chaos(TM) tracking - as the Star Control 1 DataBank says. Equivalent to wobbling. |
Blazer Mode |
3 per hit |
transforms into an inertialess comet that does damage by ramming foe, and cannot change back until battery is expended
|
Arilou |
Skiff |
Ventral laser |
1 |
Automatically aims at foe |
Random Teleport |
0 |
Teleports the Skiff to a random point on the map
|
Chenjesu |
Broodhome |
Photon Crystal Shard |
6 for direct hit, 2 for shattered piece |
travels outward until fire is released, then shatters. |
D.O.G.I. |
0 |
Follows foe and saps battery power
|
Chmmr |
Avatar |
Terawatt Laser |
2 |
Continuous laser that damages VERY fast |
Tractor Beam |
0 |
pulls foe closer
|
Druuge |
Mauler |
High-recoil Cannon |
6 |
Throws Druuge backwards |
Burn Crew |
1 (to self) |
Destroys 1 crew to recharge battery
|
Earthling |
Cruiser |
MX Nuclear Missile |
4 |
Uses "Fire-and-forget" tracking |
SDI Point Defense Laser |
1 |
Shoots down nearby weapon shots or shoots at enemy's hip if in range
|
Ilwrath |
Avenger |
Hellfire Spout |
1 |
Very fast-firing, must uncloak to use |
Cloaking Field |
0 |
Disappears, but cannot fire
|
Kohr-Ah |
Marauder |
Spinning Blade |
1 |
flies until fire is released, then stops and tracks nearby ships |
F.R.I.E.D. |
3 |
Fires in all directions at once
|
Melnorme |
Trader |
Charging Shot (Keel-Verezy origin) |
2/4/6/8 |
Does more damage the longer fire is held |
Confusion ray |
0 |
Disables secondary fire, and lock foe into spinning in one direction
|
Mmrnmhrm |
X-Form |
Missiles |
1 |
track, only in Y-Wing form |
Lasers |
1 |
hit very fast, must be in X-Wing Form
|
Mycon |
Podship |
Homing Plasmoid |
1-10 |
dissipates over time and hits to the shot |
Regrow Crew |
-4 (to self) |
Regrows 4 crew
|
Orz |
Nemesis |
Howitzer |
3 |
Can rotate turret and fire at any angle |
Space Marine |
varies |
Launches a space marine that boards foe's ship and attacks the crew, will likely die as it it infiltrating.
|
Pkunk |
Fury |
Triple-mounted hot metal minigun |
1 |
fires from front and both sides |
Insult |
0 |
recharges 2 battery
|
Shofixti |
Scout |
Mendokusai Energy Dart |
1 |
|
Glory Device |
14 |
kamikaze attack that destroys the Scout (must press 3 times to use)
|
Slylandro |
Probe |
Lightning Beam |
1 |
always aims to enemy |
re-energize |
0 |
allows probe to "scoop" asteroids and convert them to a full battery
|
Spathi |
Eluder |
plasma pellet |
1 |
|
B.U.T.T |
2 |
fires from rear
|
Supox |
Blade |
Sprout Gun |
1 |
|
Lateral Thrusting System |
0 |
allow easy strafing
|
Syreen |
Penetrator |
Particle Beam Stiletto |
2 |
|
Syreen Song |
varies according to distance |
causes crew to jump ship. Can be picked up by either side.
|
Thraddash |
Torch |
Mark VI Blaster |
1 |
|
Reeunk Afterburner |
2 |
Launches Torch ahead, leaving a trail of fire for foe to crash through
|
Umgah |
Drone |
Antimatter Cone |
1 |
fires continuously, takes no energy |
Reverse Jump |
0 |
launches Drone backwards and then cancels all momentum
|
Ur-Quan |
Dreadnought |
Fusion Blast |
4 |
|
Launch Fighters |
varies |
launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage.
|
Utwig |
Jugger |
Beam weapon array |
1 |
fires 6 at once, takes no energy |
Absorption shield |
0 |
converts all damage taken into battery power
|
VUX |
Intruder |
Gigawatt Laser |
1 |
|
Limpet Parasite Cocoon |
0 |
slows down foe
|
Yehat |
Terminator |
Twin Ion Pulse Cannons |
1 |
|
Force Shield |
0 |
blocks all damage
|
Zoq-Fot-Pik |
Stinger |
Spread gun |
1 |
inaccurate |
Tongue Attack |
12 |
point-blank range
|