Difference between revisions of "Gameplay Challenges"

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m (A few tweaks, removing link to deceased Game Humor page.)
(More details on no-starbase challenge)
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*Take care of the [[Slylandro]] [[Probe]] plague
 
*Take care of the [[Slylandro]] [[Probe]] plague
 
*Rescue the [[Zoq-Fot-Pik]]
 
*Rescue the [[Zoq-Fot-Pik]]
*Get all items you don't necessarilly need ([[Portal Spawner]], both [[HyperWave Broadcaster]]s)
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*Get all items you don't necessarily need ([[Portal Spawner]], both [[HyperWave Broadcaster]]s, all the Utwig relics from Druuge...)
 
*Ally with everyone you can ([[Orz]], [[Pkunk]], [[Shofixti]], [[Syreen]], [[Supox]], [[Thraddash]], [[Utwig]], [[Yehat]] (rebels), Zoq-Fot-Pik)
 
*Ally with everyone you can ([[Orz]], [[Pkunk]], [[Shofixti]], [[Syreen]], [[Supox]], [[Thraddash]], [[Utwig]], [[Yehat]] (rebels), Zoq-Fot-Pik)
  
 
===Time trial===
 
===Time trial===
Try to finish the game in as little time as possible. The best reported time so far is October 5 2155, without any optional quests.
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Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 {{ref|1}}, without any optional quests.
  
 
===Bounty Hunter===
 
===Bounty Hunter===
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===Don't visit the [[Starbase]]===
 
===Don't visit the [[Starbase]]===
A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in [[HyperSpace]] a [[Slylandro]] [[Probe]] will show up (even after you've acquired the self-destruct code). As you've got no way of upgrading your engines you can't outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you've got nowhere to spend it.
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A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in [[HyperSpace]] a [[Slylandro]] [[Probe]] will show up (even after you've acquired the self-destruct code). As you've got no way of upgrading your engines (until the Chmmr refit your ship), you can't outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you've got nowhere to spend it.
Among other problems are: you can't replenish your crew, so you're dependent on your good fighting skills and gifts of other races; you have no Emergency [[Warp Escape Unit]], so you cannot run away from a fight in progress; and no slave trading.
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Among other problems are: you can't replenish your crew (at least not without abusing the reincarnation gift of the [[Pkunk]]), so you're dependent on your good fighting skills and gifts of other races; you have no Emergency [[Warp Escape Unit]], so you cannot run away from a fight in progress; and no slave trading.
 +
 
 +
Tip: To get started, after leaving Sol, aim towards a good [[List_of_top_early_biological_planets|nearby biological planet]], and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.
 +
 
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The only escorting ships that you can acquire are:
 +
* 1 Earthling cruiser at beginning of game.
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* 1 [[Spathi]] (Fwiffo) (if you rescue him from Pluto), with single crew member.
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* 4 [[Pkunk]] ships once every 4 months (if you visit Pkunk again).
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* 4 [[Zoqfot]] ships after rescuing them.
 +
* 4 [[Utwig]] ships, if you give them the Ultron only ''after'' the [[Death March|Kohr-Ah death march]] has already began.
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* 4 [[Supox]] ships, if you give the Utwig the Ultron only ''after'' the Kohr-Ah death march has already began.
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* 1 [[Druuge]] ship, if you sell them the [[Deep_Child_Egg_Case_Fragments|Mycon Eggcase]] and refuse to take the [[Rosy Sphere]]. You will then need to loot the Rosy Sphere after the Kohr-Ah have exterminated them, or forfeit the Ultron repairs altogether and wait, until the Kohr-Ah exterminate the Utwig too, so you can get the [[Precursor_Bomb|Bomb]].
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* 3 Druuge ships, if you sell them the [[Portal Spawner]].
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* 6 Druuge ships, if you sell them the [[Shofixti Maidens]].
 +
There are a few other races that give you ships that you don't need to build in the shipyard, but they are unavailable because:
 +
* 4 [[Umgah]] after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).
 +
* 4 [[Yehat]] / Pkunk ships from Yehat Rebels (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).
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* 3 [[Arilou]] (though it is a free gift, they are sent to the starbase).
 +
Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.
  
 
==See Also==
 
==See Also==
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[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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 +
==Notes and recerences==
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{{note|1}} Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg

Revision as of 12:18, 4 September 2013

Once you first finished the Star Control II game, you may like to play the game in another way. This page will describes various challenges that may make it interesting to replay the game.

The Challenges

Complete the optional quests

Some quests are optional. You may already have solved these quests when you first finished the games, but if you haven't, it's worth another play. Things you may want to do:

Time trial

Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 1, without any optional quests.

Bounty Hunter

Get all RU's from combat salvage -- no mining allowed, nor buying fuel from the Melnorme or trading items for fuel from the Druuge.

Be the bad guy

The game gets significantly more difficult without your friends (particularly the Melnorme). Piss off everyone you meet, or attack at sight. To stay into character, name your "alliance" "The Empire of ...", and sell your crew to the Druuge. The game will still be completable this way, and you will see more funny lines of dialog you wouldn't see otherwise.

Don't visit the Starbase

A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in HyperSpace a Slylandro Probe will show up (even after you've acquired the self-destruct code). As you've got no way of upgrading your engines (until the Chmmr refit your ship), you can't outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you've got nowhere to spend it. Among other problems are: you can't replenish your crew (at least not without abusing the reincarnation gift of the Pkunk), so you're dependent on your good fighting skills and gifts of other races; you have no Emergency Warp Escape Unit, so you cannot run away from a fight in progress; and no slave trading.

Tip: To get started, after leaving Sol, aim towards a good nearby biological planet, and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.

The only escorting ships that you can acquire are:

  • 1 Earthling cruiser at beginning of game.
  • 1 Spathi (Fwiffo) (if you rescue him from Pluto), with single crew member.
  • 4 Pkunk ships once every 4 months (if you visit Pkunk again).
  • 4 Zoqfot ships after rescuing them.
  • 4 Utwig ships, if you give them the Ultron only after the Kohr-Ah death march has already began.
  • 4 Supox ships, if you give the Utwig the Ultron only after the Kohr-Ah death march has already began.
  • 1 Druuge ship, if you sell them the Mycon Eggcase and refuse to take the Rosy Sphere. You will then need to loot the Rosy Sphere after the Kohr-Ah have exterminated them, or forfeit the Ultron repairs altogether and wait, until the Kohr-Ah exterminate the Utwig too, so you can get the Bomb.
  • 3 Druuge ships, if you sell them the Portal Spawner.
  • 6 Druuge ships, if you sell them the Shofixti Maidens.

There are a few other races that give you ships that you don't need to build in the shipyard, but they are unavailable because:

  • 4 Umgah after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).
  • 4 Yehat / Pkunk ships from Yehat Rebels (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).
  • 3 Arilou (though it is a free gift, they are sent to the starbase).

Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.

See Also

Notes and recerences

1 Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg