Ultronomicon talk:Game events

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I do not consider meeting Fwiffo mandatory. The game can be completed normally without ever meeting Fwiffo. It wouldn't influence the story at all. — SvdB 23:15, 3 Nov 2005 (CET)

You're right. I figured it would "make sense" for The Captain to visit all the planets, but yeah. The game would go on (and so would the Ultronomicon) if The Captain and Fwiffo existed, but never the 'twain shall meet. Phoenix (t) 13:16, 4 Nov 2005 (CET)

Also, while I do consider it mandatory that the Kohr-Ah do not cleanse any races, I do not consider it mandatory that they didn't win the war yet. In fact, destroying the Sa-Matra just on time would be the most exciting scenario possible. — SvdB 23:25, 3 Nov 2005 (CET)

Hmmm... you've got a point there. I'll update accordingly. --Phoenix (t) 13:16, 4 Nov 2005 (CET)

Pkunk & Yehat?[edit]

I think there's no question that if The Captain incites the Yehat Rebellion, the Pkunk and Yeha provide help right before the Sa-Matra battle. Does this mean that the Pkunk and Yehat officially join the New Alliance of Free Stars? I'd like to think so, so I'd mark them down as optional members. Thoughts? --Phoenix (t) 22:54, 23 Nov 2005 (CET)

Ilwrath on Procyon[edit]

The Ilwrath don't block Procyon until the second time you go there, so you can wait until you have both the sun device and the bomb before you show up. Then you can win the game without having to set the Ilwrath on the Thraddash.

"The Ur-Quan Kohr-Ah don't end up cleansing any other races"[edit]

Oh yes. Yes they do. If you are an exceptionally awful player, you will eventually notice the Kohr-Ah sphere of influence moving away from Crateris and going on a rampage throughout the Galaxy. The order in which they "cleanse" is (at least, was for me):

Uncharacteristically, they seem to ignore "irrelevant" species, such as those on slave-shielded worlds and the Slylandro, altough I didn't check

They start with the Druuge and then process all the species that have a sphere of influence, each time taking the one closest to the Kohr-Ah's last location. So the order may be different depending on when the SoIs are when the Kohr-Ah are close. After the last race with a SoI is cleansed, they head for earth. — SvdB 16:37, 9 October 2006 (CEST)

Thraddash alliance[edit]

Um, I've never heard that you need a hellbore cannon (or any other weapon requirement) to get them ally with you. I've only ever heard that there is a certain number you have to kill. Is this something you've inferred based on gameplay, or based on the actual code. I did played it this morning quickly with only fusion blasters on the flagship and an ATS - though remember that the ATS does not increase the damage of single shot. I could redo this with a single fusion blaster in the front and back, thus pretty much ensuring that two blasts won't hit at the same time and cause more than 5 points of damage at once. Or, just get a flagship with no weapons, and defeat them escort ships. Of course the easiest solution would be for someone (more programming saavy than me) to check the code to see if it does a check on the flagship configuration along with a check on the kills-to-date when determining if the Thradds will start the whole "Admirable..." spiel. --Fyzixfighter 22:25, 15 May 2007 (CEST)

Okay, so I just did it again - this time with just a single fusion blaster mounted in the rear and 2 ATS. Each shot did 4 points of damage, and they still surrender after I kill 25 of them. So unless the code says otherwise, I don't think there is a weaponry requirement. It may have just been a coincidence that you always had hellbore cannons when they allied with you. --Fyzixfighter 03:36, 16 May 2007 (CEST)

Ah... well, they say "A Human ship is a poor second to the Ur-Quan Dreadnought. Your weapons do not have the killing strength of an Ur-Quan fusion blast. SNORT! The Ur-Quan are still your betters.", which lead me to believe that there is a weapon requirement. It seems that there is not. Sorry. Valaggar 14:37, 16 May 2007 (CEST)

Meeting the Slylandro gasbags[edit]

Why isn't meeting them assumed as mandatory? After all, if The Captain didn't meet him in SC2, then he will either not meet them ever (which isn't particularly likely, from the point of game design) or will meet them for the first time in the sequel (weird). And some important things (especially about the Precursors) can only be learned from the Slylandro, and learning the same things again in the sequel, from another source, is completely... ridiculous. As is letting the Probes rampage through the universe. Valaggar 19:37, 22 June 2007 (CEST)

Well until the sequel comes out, I think we should refrain from second-guessing what will be in it or not. Also, the mandatory-optional distinction is based on what you need to do to beat the game. Once the sequel is made <crosses fingers>, then we can add a Canonized events under the optional heading for those events that are optional in terms of game play, but are necessary for the canon to be consistent - such as alliance with and survival of Fwiffo. --Fyzixfighter 23:12, 22 June 2007 (CEST)
Only the strictly mandatory events need to be done in order to complete the game. The events assumed as mandatory are actually optional, but since they make sense, they are considered canon. The Fwiffo thing is no different (though meeting the Slylandro should remain optional, lest a lot of optional things will have to be moved as well). Valaggar 08:36, 23 June 2007 (CEST)
The probelm IMO is that you are trying to map a multi-dimensional problem to a single dimension. In all honesty, I would move the ZFP-syreen fleet comment all the way down to fully optional as it neither is a near certainty (Hayes) nor is needed to "makes sense" like doing everything before the Death March wipes out nearly everyone. If you look at the rubric for categorizing these events it has always been within the context of gameplay - including the "make sense" bit, gameplay-wise it makes sense to do everything before the Kohr-Ah go black plague on the galaxy. The "assumed" group handles some of the gray areas (like the probe - not required, but dang hard to avoid!), but anything included there should be carefully weighed against that established criteria. A canonized event is another creature entirely, it's got nothing to do with gameplay and everything to do with keeping a consistent canon. Like I said before, I think there is room for such a grouping, which would also address the Slylandro issue if it exists, within the optional category (thus maintaining the multi-variate nature of the events), but we should wait until a canon is established (ie the sequel is made) that needs it before doing so - a lot can happen between the inception of the idea and final creation of the product (remember the dataplate and cloaking device). Once the sequel is made I would gladly make/support changes accordingly (like changing the optional events heading on Fwiffo) and instead use a blurb to explain the optional nature within the SC2 game, but not before. --Fyzixfighter 20:16, 23 June 2007 (CEST)
Comprendo. Valaggar 09:29, 24 June 2007 (CEST)

Precursor Bomb from Utwig Space[edit]

If you do not ally with the Utwig (by fixing the Ultron), can you still get the bomb? Can you just send the Flagship to knock off the Maulers and take the bomb? Donutcity (talk) 03:12, 11 July 2015 (CEST)