Difference between revisions of "User:Shiver/Balance Mod"

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(Crediting oldlaptop and xaionaro)
 
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==Objective==
 
==Objective==
The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay.
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The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.
 
 
  
 
==Credit==
 
==Credit==
I received extensive assistance while making this project. I wish to express my thanks to the following individuals, going by pseudonym to protect anonymity:
 
  
* Gekko has been my primary test opponent throughout the years. He also helped port this mod from UQM v0.6.2 to v0.7.0.
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* Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code.
  
* Oldlaptop has been a great help in testing and debugging the mod. He has implemented many of the latest features and fixed bugs.
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* Gekko was Shiver's primary play-test opponent during the mod's inception. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  
* Xaionaro wrote the original retreat patch and has helped in the general mod development.
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* Serosis helped this mod's author get the blasted code to compile again in 2019. He did most of the work in porting the mod over to UQM 0.8, and has provided debugging assistance afterward.
  
* UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
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* Oldlaptop has been a great help in testing and debugging the mod. He has implemented many features and fixed bugs.
  
 
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
 
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  
* Bleeding Star gave some useful design input which led to several necessary adjustments.  
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* Xaionaro wrote the original retreat patch and has helped with general mod development.
 +
 
 +
* UQM core team members Meep-eep, Fossil, and McMartin provided coding and debugging assistance.
 +
 
 +
* Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  
* Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.
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* Gostu helped port this mod from UQM v0.6.2 to v0.7.0.
  
* Gostu--a stranger to the Star Control fan community as far as I can tell--helped port this mod from UQM v0.6.2 to v0.7.0.
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* Azak has put in hours as another play-test opponent in 2019 & 2020.
  
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* Bleeding Star gave some useful design input which led to several necessary adjustments.
  
 
==Links==
 
==Links==
  
* [[User:Shiver/Balance_Mod/List_of_Changes | Mod Details]]
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* [[User:Shiver/Balance_Mod/List_of_Changes | List of Changes]]
  
 
* [[User:Shiver/Balance_Mod/Installation | Download & Installation Instructions]]
 
* [[User:Shiver/Balance_Mod/Installation | Download & Installation Instructions]]
  
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* [[User:Shiver/Balance_Mod/Counter_Table | Ship Counter Table]]
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* [https://github.com/uqm-arena/balance-mod Github]
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Latest revision as of 19:13, 16 October 2021

Objective[edit]

The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.

Credit[edit]

  • Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code.
  • Gekko was Shiver's primary play-test opponent during the mod's inception. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  • Serosis helped this mod's author get the blasted code to compile again in 2019. He did most of the work in porting the mod over to UQM 0.8, and has provided debugging assistance afterward.
  • Oldlaptop has been a great help in testing and debugging the mod. He has implemented many features and fixed bugs.
  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • Xaionaro wrote the original retreat patch and has helped with general mod development.
  • UQM core team members Meep-eep, Fossil, and McMartin provided coding and debugging assistance.
  • Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  • Gostu helped port this mod from UQM v0.6.2 to v0.7.0.
  • Azak has put in hours as another play-test opponent in 2019 & 2020.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.

Links[edit]