Difference between revisions of "Ultronomicon:Game events"

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(disputed items)
(→‎Needed to finish the game: Some additions. Using numbered lists for things that need to happen in order.)
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Destroy the [[Sa-Matra]]
 
Destroy the [[Sa-Matra]]
*Obtain the [[Talking Pet (device)]]
+
*Do away with the Sa-Matra's guards
**Obtain the [[Taalo Shield]]
+
**Obtain the [[Talking Pet (device)]]
***Meet the [[Orz]]
+
**#Obtain the [[Taalo Shield]]
 +
**#*Meet the [[Orz]] at Delta Vulpeculae IIc
 +
**#Meet the [[Umgah]] when under control of the Talking Pet
 +
**#*Learn of the Talking Pet from the [[Arilou]]
 
*Install the amplified [[Utwig Bomb]] onto [[The Flagship]]
 
*Install the amplified [[Utwig Bomb]] onto [[The Flagship]]
 
**Meet and ally with the [[Chmmr]]
 
**Meet and ally with the [[Chmmr]]
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****Convince the Ilwrath to attack the [[Thraddash]]
 
****Convince the Ilwrath to attack the [[Thraddash]]
 
*****Obtain a [[HyperWave Broadcaster]]
 
*****Obtain a [[HyperWave Broadcaster]]
***Obtain the [[Sun Device]]
+
***Speed up the Chmmr synthesis
****Remove most of the [[Mycon]] from [[Beta Brahe]]
+
****Obtain the [[Sun Device]]
*****Convince the Mycon to go to [[Organon]]
+
*****Remove most of the [[Mycon]] from [[Beta Brahe]]
******Meet and ally with the [[Syreen]]
+
*****#Meet and ally with the [[Syreen]]
*******Obtain the [[Deep Child Egg Case Fragments]]
+
*****#*Obtain the [[Deep Child Egg Case Fragments]]
*******Discover that the Mycon destroyed [[Syra]]
+
*****#*Discover that the Mycon destroyed [[Syra]]
 +
*****#Recover the Syreen fleet
 +
*****#Convince the Mycon to go to [[Organon]]
 
**Obtain the [[Utwig Bomb]]
 
**Obtain the [[Utwig Bomb]]
 
***Fight against five Druuge [[Mauler]]s at [[Zeta Hyades]] VI-B.
 
***Fight against five Druuge [[Mauler]]s at [[Zeta Hyades]] VI-B.

Revision as of 22:42, 3 November 2005

This page is currently incomplete. We encourage you to edit and expand it.

SPOILER BELOW

The purpose of this article is to clarify which events are mandatory and which are optional. Some articles in Ultronomicon assume the best-case scenario with the player completing all quests and events in the best way, but there is some discussion that this is not the ideal way to cover the events of Star Control II.

Mandatory events can be safely documented with no restrictions in the Ultronomicon. Optional events should be stated as such in the Ultronomicon, either in a separate "Optional events" section, or in the main article as "If The Captain does x, y occurs."

This page is still very much a work in progress. Please feel free to add or modify what you see here. If you disagree with any of the following points, please add "(disputed, see talk)" and bring it up in the talk page.

Mandatory events

These events will occur if the player successfully completes the game. Each child event represents events that must occur in order for the parent event to occur. Historical events are all considered mandatory, as are any of the events mentioned at the end of the game (except for the "blooper reel", of course).

Needed to finish the game

Destroy the Sa-Matra

Assumed as mandatory

These events are assumed, either because the game would be nearly impossible to complete without them1, or simply because it "makes sense" in the game. Each child event represents events that must occur in order for the parent event to occur.

Optional events (explicit)

While anything not mentioned above should be considered optional, the following list contains events that are explicitly optional. The main purpose of this list is to clarify events that might be considered mandatory, but are actually optional.

  1. The Ilwrath and the Thraddash do not necessarily wipe each other out.
    • It can be assumed that The Captain destroys the Sa-Matra before the Ilwrath and Thraddash wipe each other out.
    • Since the remaining Chmmr and allied fleets manage to defeat the remaining Dreadnought and Marauder fleets, it can also be assumed that they can defeat or control the remaining battle thralls as well—including the Ilwrath and the Thraddash.
  2. Captain Fwiffo does not necessarily join The Captain's fleet.
    • It is possible to goad Fwiffo into fighting by selecting "You attacked our lander -- killed our crew! Prepare to die.", an option immediately available when The Captain first talks to Fwiffo.
  3. The Captain doesn't necessarily meet with the Slylandro to stop their Probes
    • This probably doesn't require much of an explanation. Beyond their friendship and some interesting background information (especially about their glowy bits), the Slyalandro gasbags provide nothing towards the final goal of destroying the Sa-Matra.
  4. Allying with the Zoq-Fot-Pik and subsequently saving them.