Difference between revisions of "User:Phoenix"
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**[[Beta Centauri]] | **[[Beta Centauri]] | ||
<nowiki>It yields a total of 3377 [[RU]]s and 92 [[biological data unit]]s.{{ref|1}}</nowiki> | <nowiki>It yields a total of 3377 [[RU]]s and 92 [[biological data unit]]s.{{ref|1}}</nowiki> | ||
− | <nowiki>==Notes and references==</nowiki> | + | <nowiki>==Notes and references==</nowiki><br> |
<nowiki>{{note|1}} ''[[Role Playing Resource Guide]], pg. 8''</nowiki> | <nowiki>{{note|1}} ''[[Role Playing Resource Guide]], pg. 8''</nowiki> | ||
Revision as of 18:37, 22 December 2005
Phoenix in brief
I have been a fan of Star Control I and Star Control II since 1992. I am new to the world of Wiki, but this is the perfect subject for me in which to contribute. I am currently a tech writer in the software development field and I live in Toronto, Ontario, Canada.
I don't remember too much of the history and storylines, therefore, I will tend to contribute more to the tactical articles than the storyline articles. I will also try to edit and copyedit content as I see them.
I'm also on Wikipedia (as Deathphoenix).
The Ultronomicon currently consists of 582 articles.
Favourite ships
In general, I favour fast, mobile ships with medium- to long-range weaponry.
Star Control I
In Star Control I, I usually played the Alliance when in Melee mode, where I chose the Shofixti Scout as a kamikaze sacrifice to fight the computer enemy before choosing the real counter-attacker. Eventually, I could kill more ships before having to use the Glory device, and the Scout became my ship of choice.
I liked playing the Arilou Skiff because of the cheap planet-hugging tactic. I could also defeat the Mycon Podship with relative ease - something I could not readily accomplish with the Scout.
Star Control II
In Star Control II, I found that the mobility of the Supox Blade was a huge boon against the greatly improved computer AI. I could also readily defeat my brother, who favoured using larger ships. The computer AI could easily be fooled by a strafing run or full charge-reverse charge manoeuvre.
I didn't usually play the Hierarchy ships in Star Control I because of the general lack of mobility of their ships, but after using Captain Fwiffo's specially modified, super-efficient, mass-destruction-oriented starship (which could lay siege to an entire planetary system if he so chose), I began to appreciate the near-invincibility of the Eluder against the Ur-Quan Kzer-Za and Kohr-Ah ships. The great mobility and B.U.T.T. missiles made this a very effective ship.
Bookmarks
Star system categorising
It yields a total of 3377 [[RU]]s and 92 [[biological data unit]]s.{{ref|1}}
==Notes and references==
{{note|1}} ''[[Role Playing Resource Guide]], pg. 8''
Work in progress
- Toys For Bob - wikify
- Shofixti -
copyedit,update,headings, details - Scout -
copyedit,update,basic tactics, tactics - Yehat
- Yehat Rebellion -
expand - Yehat Rebels -
draft- Zeep-Zeep Clan -
draft - Veep-Kreep Clan -
draft
- Zeep-Zeep Clan -
- Yehat Royalists -
draft- Feep-Eeep Clan -
draft
- Feep-Eeep Clan -
- High Perch of Caer Zeep-Reep -
draft - Terminator
- Yehat Rebellion -
- Pkunk
- Braky Girdy the First -
create - Fury
- Braky Girdy the First -
- Arilou Lalee'lay - copyedit, update, details
- Skiff - copyedit, tactics
- Spathi - copyedit, update, details
- Eluder - copyedit, tactics
Undocumented templates
Cut & paste
Style guide-related edit summaries
- Fix race box consistency (see [[Ultronomicon:Manual of Style]])
- Fix player-determined names (see [[Ultronomicon:Manual of Style]])
- Fix race/ship capitalisation (see [[Ultronomicon:Manual of Style]])