Ultronomicon talk:Game events

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I do not consider meeting Fwiffo mandatory. The game can be completed normally without ever meeting Fwiffo. It wouldn't influence the story at all. — SvdB 23:15, 3 Nov 2005 (CET)

You're right. I figured it would "make sense" for The Captain to visit all the planets, but yeah. The game would go on (and so would the Ultronomicon) if The Captain and Fwiffo existed, but never the 'twain shall meet. Phoenix (t) 13:16, 4 Nov 2005 (CET)

Also, while I do consider it mandatory that the Kohr-Ah do not cleanse any races, I do not consider it mandatory that they didn't win the war yet. In fact, destroying the Sa-Matra just on time would be the most exciting scenario possible. — SvdB 23:25, 3 Nov 2005 (CET)

Hmmm... you've got a point there. I'll update accordingly. --Phoenix (t) 13:16, 4 Nov 2005 (CET)

Pkunk & Yehat?

I think there's no question that if The Captain incites the Yehat Rebellion, the Pkunk and Yeha provide help right before the Sa-Matra battle. Does this mean that the Pkunk and Yehat officially join the New Alliance of Free Stars? I'd like to think so, so I'd mark them down as optional members. Thoughts? --Phoenix (t) 22:54, 23 Nov 2005 (CET)

Ilwrath on Procyon

The Ilwrath don't block Procyon until the second time you go there, so you can wait until you have both the sun device and the bomb before you show up. Then you can win the game without having to set the Ilwrath on the Thraddash.

"The Ur-Quan Kohr-Ah don't end up cleansing any other races"

Oh yes. Yes they do. If you are an exceptionally awful player, you will eventually notice the Kohr-Ah sphere of influence moving away from Crateris and going on a rampage throughout the Galaxy. The order in which they "cleanse" is (at least, was for me):

Uncharacteristically, they seem to ignore "irrelevant" species, such as those on slave-shielded worlds and the Slylandro, altough I didn't check

They start with the Druuge and then process all the species that have a sphere of influence, each time taking the one closest to the Kohr-Ah's last location. So the order may be different depending on when the SoIs are when the Kohr-Ah are close. After the last race with a SoI is cleansed, they head for earth. — SvdB 16:37, 9 October 2006 (CEST)

Thraddash alliance

Um, I've never heard that you need a hellbore cannon (or any other weapon requirement) to get them ally with you. I've only ever heard that there is a certain number you have to kill. Is this something you've inferred based on gameplay, or based on the actual code. I did played it this morning quickly with only fusion blasters on the flagship and an ATS - though remember that the ATS does not increase the damage of single shot. I could redo this with a single fusion blaster in the front and back, thus pretty much ensuring that two blasts won't hit at the same time and cause more than 5 points of damage at once. Or, just get a flagship with no weapons, and defeat them escort ships. Of course the easiest solution would be for someone (more programming saavy than me) to check the code to see if it does a check on the flagship configuration along with a check on the kills-to-date when determining if the Thradds will start the whole "Admirable..." spiel. --Fyzixfighter 22:25, 15 May 2007 (CEST)

Okay, so I just did it again - this time with just a single fusion blaster mounted in the rear and 2 ATS. Each shot did 4 points of damage, and they still surrender after I kill 25 of them. So unless the code says otherwise, I don't think there is a weaponry requirement. It may have just been a coincidence that you always had hellbore cannons when they allied with you. --Fyzixfighter 03:36, 16 May 2007 (CEST)

Ah... well, they say "A Human ship is a poor second to the Ur-Quan Dreadnought. Your weapons do not have the killing strength of an Ur-Quan fusion blast. SNORT! The Ur-Quan are still your betters.", which lead me to believe that there is a weapon requirement. It seems that there is not. Sorry.